The cover image of R'lyeh High School.
TRPGs (tabletop roleplaying games) have managed to attract a following in
Japan, but only in recent years (thanks to the efforts of Evan Cluney, among others) have
we begun to truly experience what kinds of TRPGs and gaming fun Japan has developed.
I am continuing my translation of the R'lyeh series with the second volume,
R'lyeh High School.
Keepers who want to run this with Secrets of Japan should make some alterations to the characters. For example, Sayaka-san does not have Bushido, but it would be very useful to combine Bushido with her Martial Arts skill tests as well as her checks to maintain composure. Bushido is detailed on p. 63 of SoJ. It starts at 10% for native Japanese Investigators but is 00% for foreigners. Bushido can be rolled to see through Bargain, Credit Rating, Fast Talk, or Persuade, but it can also deflect detection by the same (both parties can roll against Bushido; the character with the lowest roll wins.) If a social skill is seen through with Bushido, the Bushido user may deduce the person's true intentions or motivation. If using a Martial Art during an extreme time of stress, points in Bushido can be added to the Martial Arts skill during a skill test. An optional rule states that if a temporary insanity result is rolled, using the Bushido skill (once per gaming night) will allow an Investigator to negate the result. If you are using those rules, I'd also recommend a specialization in Karate under Martial Arts. I also changed her Arts (Antiques) skill to Evaluate Treasure, as that skill is more appropriate for appraising the value of gems, rare objects, antiques, pieces of art, etc. I have also made one other edit: the characters start with EDU x4 percentiles in their own language, as per the rules in Secrets of Japan. The author of SoJ observes that Japanese has 2,000 ideographic characters as well as 2 other phonetic alphabets, making it one of the most difficult languages to learn (p63, SoJ). This is why the Own Language skill for native Japanese characters starts at EDU x 4 and not EDU x 5. Other skills from SoJ that might be relevant can be found on pages 62 through 69. I didn't add Bushido to Sayaka's sheet because it would have affected the skill rolls her player already made in the game. Likewise, although SoJ states that native Japanese characters begin with a Martial Arts base skill of 15%, this hasn't been added to the sheets because it would affect rolls that were already made. SoJ can be used to add more Japanese artifacts and Mythos texts to this scenario if the Keeper feels the situation warrants it. Finally, this translation is by heavens-feel.com . Feel free to link to it on your site, but don't host it there. This translation is updated frequently. Look towards the bottom of this long page for the updated text - it's always added at the end. There is also a progress section which tracks the current status of my translation. If you like these translations, please consider making a donation to help the site continue running. |
------------------------------------------------------------------------ R'LYEH HIGH SCHOOL ------------------------------------------------------------------------ Translator's Notes: TRPG stands for table talk roleplaying game, and is a common acronym used by gamers in Japan. Replays are direct serializations of TRPG sessions (games experienced by players and run by a Storyteller, which in this system is called a Keeper of Arcane Lore, hereafter abbreviated as Keeper. The Cthulhu Mythos is a set of shared concepts created by H.P. Lovecraft and others in his 'circle of friends', including Clark Ashton Smith, Robert E. Howard, August Derleth, Robert Bloch, and so on.) Japanese honorifics don't convert well into English, so I left them in. Niisan, Oniisan (brother, or older man), Neesan, Oneesan (elder sister, or older woman) You probably already know san, chan, sempai, sensei, dono (lord), etc. Before I forget, I included background music (BGM) and sound effects (SFX) for you to enjoy as you read through this. If you see BGM [1], you can right click on that and open it in a separate tab - the music or sound effects will play in a separate browser tab as you enjoy the story. Have fun. This is a non-profit fan translation. ======================= Table of Contents ======================= - The Beginning p.003 - Prelude p. 004 - Creating a New Investigator p.007 - Character Introduction p.011 - Scenario I [The Secret of the Reservoir on the Roof] p.15 - Intermission, Conclusion, Mutsumi-chan's Reflections p.95 ======================= The Beginning ======================= OST: [1] This book is sold by Enterbrain. It is a replay of Cthulhu Mythos TRPG games and, appropriately enough, follows the format of replay books. It is a sequel to an earlier campaign called R'lyeh Antique. I strongly suggest that you read the preceding campaign before going on to this work. If you need any idea of what a replay or TRPG is, you can use R'lyeh Antique as a representative example. As this book is a sequel, there's less need for me to walk everyone through the rules. If anyone has forgotten, I have a set of rules that can be used as a review on page 250 (TL Note: The font changes.) What was that? I haven't read R'lyeh Antique yet! Well, allow me to apologize to any people in that situation. I strongly recommend that you do so, by all means. You won't regret it! And now with that out of the way, let's return to the topic at hand. Our last series of adventures featured a bizarre antique store and a cast of unusual Investigators that all had some link to it. This time around our title is [R'lyeh High School], and as befits the title, our stage for these stories will be the school campus. Oh yes, that mystery man, Kata Randoru, the owner of the strange antique store is alive and well. The featured set of our previous game, R'lyeh Company, will also contribute a few unwholesome and unsettling antiques to the tale which unfolds at the school. The regulars of R'lyeh Company went through a great many ups and downs. The detective-in-training Sayaka-chan, the esteemed Tatsumi-sensei who was involved in many tragic events, the ladies' man Sasahara, and Miyako, who tragically lost her mind. Miyako is no longer able to join these adventures, and her player has generated a new Investigator. These Investigators have come to expect that strange events can happen almost everywhere. When the lurking cosmic truth of the universe appears, they are there to oppose it! Now let us draw back the curtain on the second season of the campaign. I pray for anyone's Sanity that reads to the very end. Cthulhu fhtagn! -Uchiyama Yasujiro ======================= Prelude ======================= OST: [1] Mitsukado Gakuen is a school with a special history. It has a large library and auditorium, and an impressive amount of exercise equipment has been prepared, including a big swimming pool. The teachers seem to be kind and even-tempered. My name is Hino Mutsumi. I'm a student who goes to the school. I've had a lot of different hobbies I pursued from childhood, but since I started attending this school I've been focusing on drawing pictures. To improve, I participate in art club bukatsu, and everyday after school I go over to the art room to practice. One of my sempai in the club is a third-year student named Shinohara Shizue-san. Shinohara-san's still life pictures are very lovely. I hope that someday produce something as good. I think it was sometime last year that things changed. After classes were over, Shinohara-san made a beeline to the art room and cooped herself up in there, drawing nonstop. I began to worry. Now with the arrival of the rainy season, she's by the window, looking out at the grey sky, with a gloomy expression. It's almost like she is listening to something outside. One day, I tried to find out if there was anything else she was listening to, but there was nothing other than the continuing fall of the rain and the patter it made as it fell to the poured concrete outside. The rain hit the window, forming large beads that slid down the surface of the glass and disappeared. I idly thought it might be alive. One day, while I was daydreaming that we were living in a flooded world of rain, I heard a strange noise come from the art club's room. It was the sound of glass jars breaking. A baby cries. A voice, calling out. But that can't be right, because the science lab is next door. Is someone there? Is someone calling out? Clearing my throat as I returned from daydreaming in the World of Rain, I glanced over at Shinohara-sempai and our eyes met. Her gaze was distant, and her eyes reminded me of the dark green of the ocean's bottom. The voice calling to me wants something, but I can't do anything for it. And maybe I'm afraid of what Shinohara-sempai will say in response to the voice. Do I know who the voice belongs to? I feel like I used to know - the person, alone in the art room, and I tilt my head to listen again. As I do, Shinohara-sempai, whose face was partially hidden in the shade, looks over at me as if to confirm what I was thinking, and weakly laughs. Although the laugh was weak, there was a tenderness in her look that reminded me of my mother. She was only one year older than me, but I always thought she was far more like an adult. I sensed danger - coming from her. At this rate, maybe she'll go somewhere far away. I can't say why. I have to get her out of here. Right then, when I was getting impatient - [Mu-tan, let's go home together!] In this dark room used for visual arts, slick with humidity from the rain, a bright and clear voice dispelled the gloomy mood, and I turned to see who spoke. Standing in the entrance was Sayaka-chan. She recently transferred into my class. When I was younger, we used to train at the same karate dojo. We ended up at the same school and had a reunion. [What's wrong, Mu-tan?] asked Sayaka-chan, who saw me staring off into space. She had a mysterious look on her face. [Oh! I - it's nothing.] That's right. It's nothing. For these strange thoughts and sensations are nothing but idle phantoms that come to someone unsettled by the pouring rain. I'm an ordinary high school student at going through my usual routine. There's no way that anything strange could happen here. Today and tomorrow both, they will continue as ordinary days. Sayaka-chan seemed worried about me, and spoke while walking at my side. [That's fine. But if there is something, I want you to talk to me about it.] There is something. I think I hear a child's voice coming from the lab next door, but I can't tell Sayaka-chan. She'll think I'm weird if I say things like that. No, I don't have to bring it up. Everything is all right. I'm just overthinking things. That's all it is. ======================= Creating a New Investigator ======================= OST: [1] Continuing the story that began in R'lyeh Antique, this book chronicles the second season of the R'lyeh series campaign. It's time for us to get started. Because it's considered lucky to do so, there's something I want to do before we are really ready to start. In our last campaign, one of the Investigators, the combat maid Anjinzuka Miyako, acheived Zero Sanity. That means she has become an unplayable NPC. It also means that I need to prepare a new Investigator to succeed her. I'm with the Keeper of Arcane Lore (abbreviated hereafter as KP), the Gamemaster for this game. KP: All right, let's make a new character for you to play. Miyako: How would you like me to go about making my new character? KP: The main area for this next game is a high school, so I'd like for you to make a second-year high school student. Miyako: A high school student? KP: Of the four characters we have so far, three of them lead a life outside of high school. It's going to be very hard to run a game set in a high school if we don't have more characters that are part of that setting. Miyako: It's a bit unusual to set the Cthulhu TRPG in an academy, isn't it? I can't think of a time when someone did. KP: Even if there's not much in the way of prior precedent, I want you to try anyway. We'll try it for a challenge. Miyako: All right, fine. I don't have any problem playing a high school student, and I can see how it'd be easier to involve the character in the campaign's school setting. KP: And I have a special supplement for you to use. Here is Enterbrain's Cthulhu 2010 book which has some optional rules for making student Investigators. Please follow them when you make your character. Miyako: Do these rolls also determine some things I did when I was a child? KP: Yes. If we determine that your character is good at science, then you will get to choose something you like from (Chemistry), (Geology), or (Biology). You'll also get some extra points to put into the skill you chose. Miyako: Okay, I see now. I think I'll spread the points around. KP: (Instead of dropping them all into one skill?) Well, often people choose to become specialists. Now that we think about it, it'd be odd to have specialists and professionals who are still in high school. Miyako: True. KP: (rubbing hands) Oh, and since your character isn't an adult yet, you won't get as many personal interest and professional skill points. Miyako: W-what? KP: That's part of growing up and becoming an adult. To put it in game terms, child Investigators start off with a 6 in STR, SIZ, and EDU. As they continue to grow, these statistics gradually improve. That's the balance at work here. Miyako: Hmm. KP: Oh, and your starting percentages in (Hide) and (Sneak) will be better than an adult Investigator's. Unfortunately, your (History) and (Credit Rating) will both be lower. Miyako: I bet I'll get it if I try. I'm not going to think as I throw these dice. Notes: With these rules, the results were simply generated by dice rolls so there wasn't much to think about. Gradually some details about the character were determined. This took some time - about an hour. Miyako: (the dice clatter and charts are checked) Hmm. It says I used to be into literature and that I'm good at home ec. I think I'm going to end up making a female Investigator. KP: That works well for this story, so I'm happy to hear that. Miyako: I thought you might say that. I'm getting pumped as well. KP: (checking her background) It looks like you were quite the math whiz during your time as a fourth grade elementary student. You'll get some extra starting points in (Accounting). Miyako: I have an idea. She studied how to do anzan (Japanese mental calculation by way of visualizing an imaginary abacus) by practicing with a soroban at a juku (cram school). That sounds like the kind of thing an excited elementary school student might do. A simple soroban (Japanese abacus). KP: While I thought you were going to dabble in literature during your middle school days, it looks like your character became absorbed in martial arts as a second year student. Miyako: I can't see her seriously pursuing martial arts as a career or professional, though. Let's see . . . she studied karate for self defense, which means she probably studied at a dojo. Let's say that she went to the same place Sayaka-chan studied at, and that's how the two came to know one another. KP: Great. As a first-year student, your character went to the same dojo as Sayaka-chan and then the two of you became acquaintances. We'll use that as the basis for this campaign. Miyako: She was interested in culture during her high school years, though. In order to work in a way for a bizarre item from R'lyeh Company, the club room I go to has visual art as one of the things they pursue. KP: Good plan. And unlike the athletic clubs, you'll have a lot of free time after school at the club you go to now. Miyako: Wow, this character is turning out to be kind of strong. With these numbers, don't I qualify for a damage bonus of +1D4? KP: Yes, that's right. In fact, I think you might be the one in the party with the highest STR. Miyako: It seems that way. When I imagined her, I thought she was going to be like Sayaka-chan's little sister. KP: Based on your SIZ, you're much smaller than Sayaka-chan. Although you look like a small girl, you're actually really strong, kind of like Norimaki Alare-chan from Dr. Slump or Hercule Barton from Tantei Opera Milky Holmes. Miyako: There's no way I'm that powerful. Although if I keep growing, maybe I can surpass Sayaka-chan! KP: During the second year of middle school, this bright child decided to start practicing in the art club. When you finally were reunited with your fellow karateka Sayaka-chan, how did you feel about this turn of the wheel of fate? Miyako: It was a special moment, like a dramatic scene in a sports manga. Notes: And with that, the character was established and a name was assigned - I've included her character sheet at the end of the book. The name chosen for the character was Hino Mutsumi. She looked like a quiet, studious girl and she was affiliated with the art club, where she was studying how to draw. She ended up with some bonus points in Anthropology and Archaeology, but it was determined that history was somewhat of a weak point for her. Even though she could stop an adult with a look, and was a powerful martial artist, she seemed meek and modest. Notes: Hereafter, Miyako's name in this text will be changed to Mutusumi. KP: Unfortunately, you're not going to have as many points as the other Investigators. Mutsumi: That's fine. All according to my calculations. If you add all my points up, they still total far less than an adult Investigator's amount. KP: If everyone had made a high school student for the game, there wouldn't be a problem, but with things as they are now, there's going to be a small power imbalance. Mutsumi: Sayaka-chan's a veteran. There's no way a new Investigator will match her. KP: These rules were originally meant to generate student teams of Investigators, not mixed groups. Mutsumi: It was fun rolling up my background. KP: You're a good sport. I am not entirely happy with this setup, so as a special bonus, pick 10 skills and add 10 percentiles to each one. Mutsumi: Really? KP: Don't plunk more than 10 percentiles in any one skill. Split them up properly. It's bizarre for you to be an expert if you're still a high school student. Mutsumi: Copy that. I'll spread around the points. OST: [1] KP: With this, you still won't be on par with adult Investigators, but you'll have an advantage in the context of student life. Mutsumi: Sounds fair. I don't have any complaints. Notes: And with that, the Investigator was complete. Because this campaign will take place at a high school, it'll be easier to get her involved than the other Investigators. Mutsumi-chan's player is a Cthulhu TRPG veteran, so I don't think I'll have any difficulty on that point. The hard part is going to be finding a way to get Tatsumi (an elderly professor) and Sasahara (the novelist) into the scenario. This is going to give me a headache. Anyway, now that we have a new Investigator, I need to put the paste on my scenario idea and let it dry. Last time I used simple, movie-like setups and themes for R'lyeh Antique and that worked well. I'd like to use the same approach again. Hmm. I think I have something. I'm going to make a J-Horror (Japanese Horror) flavored scenario. It'll be a little bit like Ringu and Honogurai Mizu no Soko Kara (Dark Water from the Bottom). Something will happen to someone connected to Mutsumi-chan in her art club, and it'll have to do the revival of something that came from outer space. The difficult part is going to include the silence and creepy stillness from those kinds of stories. They've got a particular feel and recreating it in the Cthulhu TRPG will be a challenge. If I overplay my hand, it'll feel less like a TRPG and more like your garden variety kaidan. If I talk too much, the players will think they won't have any input in the game, and they'll get frustrated. So, without overthinking things, let's go to the basic ideas and images of Japanese Horror. One thing that pops up often is water. Damp, soggy surroundings, flooded corridors, leaking roofs through which dirty and stinky water drips, sickeningly colored steam, the sound of water dripping, and a grey world drained of color by the rain. This kind of setup wouldn't work in Texas, as everything would dry up very quickly, but for Japan it's just about perfect. I'll call attention to the themes in the game as we play, and hopefully it'll become something special. Hopefully it'll leave a strong impression on them. Okay, I have an idea when to set the game - in Japan's 梅雨ã€tsuyu], the rainy season! The constant rainfall will greatly affect the mood fo the story. Wait! Wait a moment. If I set it there, Sayaka-chan will have finished high school and will be busy studying for her entrance exams. The name of the campaign is R'lyeh High School. I don't want there to be one high school student surrounded by two college students and a professor. It sounds like an unlucky development for me. ======================= Introducing the Investigators ======================= OST:[1] ____________________________________________________________________________________________ Higuchi Sayaka, High School Student, Age 17 STR 12 CON 16 DEX 15 Idea 75 SIZ 13 INT 15 POW 14 Luck 70 EDU 11 APP 17 SAN 69 Know 55 DB: + 1D4 Magic Points 14, Hit Points 15 Quote: I'll solve this problem! I'm a high school detective! Skills: Cthulhu Mythos 5%, Dodge 50%, Drive Motorcycle 25%, Evaluate Treasure 10%, Hide 40%, Jump 45%, Kick 61%, Listen 75%, Library Use 56%, Martial Arts 43%, Own Language (Japanese) 44%, Spot Hidden 81%, Persuade 55%, Photography 30%, Psychology 35%, Throw 45% Attacks Kick 61%, 1D6 + 1D4 (if the roll is under her Martial Arts skill, add another +1D6 damage). Player Comments: She is the one who gets stuck looking after the store (R'lyeh Company) and aims to be a high school detective. Her best skills are (Kick) and (Spot Hidden). With those, she should be able to get through anything. Probably. As this next game is going to take place at a high school, I'll try to make her more like a high school student. Now how should I do that? Player Introduction (Mary): As the youngest player, she has had the least amount of experience with the Cthulhu TRPG before starting. She's been steadily corrupted from her time with the rest of us. However, she is very strong in a spiritual sense. She still has retained her kindness and humanity. Her personality hasn't changed much. She still has the bad habit of relying on brute force to try to solve problems. As someone attempting to understand these strange cases with pure rationalism, she's the most human of the Investigators. ____________________________________________________________________________________________ Hino Mutsumi, High School Student, Age 16 STR 15 CON 13 DEX 13 Idea 70 SIZ 10 INT 14 POW 11 Luck 55 EDU 08 APP 14 SAN 55 Know 40 DB: +1D4 Magic Points 11, Hit Points 12 Quote: (soft, high-pitched humming) Skills: Dodge 62%, Hide 30%, Mech. Repair 37%, Listen 28%, Art (Drawing) 43%, Art (Piano) 08%, Stealth 40%, Psychology 7%, Anthropology 53%, Special Skill (Home Cooking) 08%, Geology 11%, Other Language (English) 16%, Own Language (Japanese) 68%, Spot Hidden 47%, Fist/Punch 65% Attacks: Fist/Punch 65%, 1D3 + 1D4 Player Comments: As this new season of the game is taking place in a high school, I have created a high school student. She is an ordinary young girl who likes studying art and home ec at the school, and goes to her art club after school. She has fewer skill points compared to the other Investigators, and so is less excitable than they are. When she's on point, she tends to make quiet vocalizations like a bird. She aims of having a quiet life focusing on domestic arts. Please regard me favorably. Player Introduction (Takashi) In the last adventure, R'lyeh Antique, Takashi played a much-beloved maid with low SAN. Her name was Miyako. Takashi gave me a lot of advice over the course of the campaign. He follows an orthodox style of play but has weird and bizarre ways of thinking. Sometimes he manifests a genius-like nature. Takashi also has a lot of experience as a Cthulhu TRPG Keeper which gives him the ability to consider a scenario from a Keeper's point of view. ____________________________________________________________________________________________ Tatsumi Gengoroh, Psychology Professor, Age 65 STR 12 CON 14 DEX 10 Idea 70 SIZ 09 INT 17 POW 11 Luck 55 EDU 23 APP 08 SAN 55 Know 115 DB: +0 Magic Points 11, Hit Points 12 Quote: But I'm already so tired . . . Skills: Chemistry 14%, Medicine 70%, Cthulhu Mythos 16%, Archaeology 14%, Credit Rating 89%, Anthropology 14%, Psychology 89%, Psychoanalysis 98%, Persuade 89%, Climb 56%, Library Use 89%, Other Language (English) 81%, Own Language (Japanese) 92%, Pharmacy 14% Player Comments: Tatsumi went through the wringer during the last campaign, and is a battle-weary veteran now. Now that the battlefield has been changed to a high school, he intends to step back from the action and allow the younger Investigators to take charge. He'll be assisting as an advisor. Because he has excellent ranks in (English) and (Library Use), he might come across a grimoire on his own, read it, and get into trouble. Please spare him! Player Introduction: (Age) He is the oldest player of the Cthulhu TRPG in the group and is quite skilled. As someone who knows the rules extremely well, he can be a tough player for Keepers. He tried to play offensively last game and got into a lot of trouble, which is why he has shifted his focus to defensive play this time around. After a series of Sanity checks, he has developed a thousand-yard-stare. As a Keeper, I'm worried. ____________________________________________________________________________________________ Sasahara Tamaki, Novelist and College Student, Age 20 STR 08 CON 16 DEX 18 Idea 75 SIZ 17 INT 15 POW 13 Luck 65 EDU 14 APP 08 SAN 70 Know 70 DB: +1D4 Magic Points 13, Hit Points 17 Quote: Wow, Mu-tan is really cute. Skills: Drive Automobile 32%, Occult 89%, Listen 32%, Cthulhu Mythos 5%, Computer Use 15%, Psychology 50%, Psychiatry 15%, Persuade 60%, Track 76%, Climb 62%, Library Use 75%, Navigate 50%, Other Language (English) 15%, Own Language (Japanese) 56%, Spot Hidden 43%, History 89% Player Comments: Although he doesn't have a big impetus for doing so, he still visits R'lyeh Company when he has free time. Sasahara is a college student. Although he writes novels, as he spends more and more time delving into the darkness of these bizarre cases and mysteries, his writing becomes more focused on the occult. Setting that aside for a moment, the next scenario is going to take place at a high school. Will a college student like me be able to participate? In other words, will I be able to enjoy chatting with some high school girls? I am worried about that last point. Player Introduction (Hiroyuki): Crying 'Moe!', he is the loudest player. And although he is a capable Investigator, he has been known to rely on his looks. This scenario will give him many chances to associate with high school girls so he's working extremely hard to prepare for it. I've already acknowledged my respect for his talent with hunches and reasoning, and he has a talent for coming up with ideas that defeat difficult conditions. He's a very reliable player. ========================= Scenario I [The Secret of the Reservoir on the Roof] ========================= -------------------------------------------------------------------------------------------------------------------- Subtitle: Yog-Sothoth's Transmigration Through Time and Space -------------------------------------------------------------------------------------------------------------------- OST: [1] Note: The following occurred one month after the new Investigator was generated. We gathered at the karaoke box in Shinjuku we use for gaming. KP: It's about time for us to get the new scenario started. Unfortunately Sayaka-chan's player thought we were meeting in Ikebukuro, so we'll have to wait a bit before starting. Sasahara: I'm sure you told her correctly. KP: I gave her a call a few minutes ago. She'll be here soon. Note: And then Sayaka-chan's player arrived. Sayaka: Kept you waiting, huh? I was sure the rendezvous point was Ikebukuro (laughs, embarrassed) Sasahara: You're a key character in this. We can't get started without you. Tatsumi: I read through the replay of what we did last time. My character really went through the wringer. Sasahara: But wasn't that fun, in its own way? Tatsumi: No, I'm tired of that. I need Sayaka-chan to tag in to the ring so I can leave. (laughs) KP: It's a real problem if you say things like that before we even start this one. Tatsumi: A problem? A problem, you say!? Isn't it all your fault as the Keeper? KP: This time around the events are going to revolve around the high school Sayaka-chan is commuting to. Sasahara: So the new teammate's going to be a high school girl? Mutsumi: As Miyako-san hit Zero Sanity, I made a new character. She's a young lady named Hino Mutsumi. Please regard her favorably. Sometimes she makes a "mu" sound when she is lost in though. Sasahara: Even if the character changes, the person behind the character doesn't. KP: Anyway, there's something I need to announce before we begin. All of you are suddenly pulled through time and space by Yog-Sothoth. Sasahara x Sayaka x Tatsumi x Mutsumi: What? KP: The last campaign we played took place over a year, but mysteriously you're now back at the beginning of your second year as a high school student. You'll have to go through it again. Sayaka: But my grades weren't that bad. Why do I have to repeat the grade? KP: No, it's not because of that. It's like how in Sazae-san nobody gets older, nobody gets promoted, etc. This happened because of a Cthulhu Mythos event, so time doesn't move forward for you. Tatsumi: What a complicated setup. KP: But if I don't pull this, Sayaka-chan will graduate from high school. Tatsumi: Is that a problem? Sasahara: Yes, it is. If she graduates, I won't be able to use her as a pretext to go to the high school. KP: You don't have to think about it too deeply. If you realize you're being twisted in time by Yog-Sothoth, I'll have you roll a Sanity check. Tatsumi: Well, if you put it that way I think we can let it slide. I'm at the age where I don't even think about a year or two passing anymore. If I failed to age a year, I don't think I'd recognize it. OST: [1] KP: Now Sayaka-chan, as it turns out there is a private high school near R'lyeh Company. I'm going to say that you will become a transfer student there. Sayaka: Oh, but why? KP: Because the school you were going to was closed due to lack of students. Sayaka: What? Why? KP: It was no longer needed, and the land was sold to a private company. Sasahara: Oh no, that's bad. KP: The new school you'll be attending is a private school called Mitsukado Gakuen. It's an old academy with a long history and is well-stocked with a lot of equipment. It's quite popular among students. Our newest Investigator, Hino Mutsumi, is also a student there. Mutsumi: I'm an ordinary student who started attending the school in my freshman year, but now that I'm there I'll be in a position to help Sayaka-chan get acclimated to the school. KP: And there you have it. It turns out that both of you attended the same dojo, so I'll rule that you are acquaintances. Sayaka: So that means you're playing a cute girl who is stronger than she looks? Mutsumi: I've got (Fist/Punch) at 65%. Sayaka: You're even more accurate than I am with my (Kick) attack. Sasahara: You're outclassed in terms of damage output though. Notes: Sasahara-san wasn't wrong. Mutsumi could cause about 1D3 + 1D4 with her Fist/Punch attack, but Sayaka-chan's Kick attack causes 1D6 + 1D4 + 1D6 if it connects. The average person has only 11 to 13 Hit Points, so it is possible for him to lose all of them with one Kick from Sayaka-chan. She truly has a killer Kick. Sayaka: My kick is not just for show. Sasahara: Whoa, don't kick any of us. (lol) KP: The layout of the campaign is like this, so the Investigator we made for this situation was made using optional rules. Her skill layout was partially determined by rolling to see what skills she liked as a younger child. Tatsumi: Will there be a way for me to lend support? KP: Well, she does need to improve her (Other Language: English) and (Dodge) skills. Tatsumi: My (Other Language: English) skill is decent enough, but I can't help her with (Dodge). Sayaka: I can help her with her (Dodge). Tatsumi: The Keeper is working very hard to get her training in skills, so I bet something bad is going to happen. Sasahara: I'll leave her training in (English) to Tatsumi-sensei. Maybe I can learn how to (Dodge). KP: How would you go about doing that? Sasahara: By joining a kabbadi circle in my college. The name even sounds like a sutra, so it'll be spiritual training at the same time. (laughs) KP: Sure, why not. The rest of you should also get in some training before the campaign begins. -------------------------------------------------------------------------------------------------------------------- Subtitle: An Unexpected Encounter at Mitsukado Gakuen -------------------------------------------------------------------------------------------------------------------- Note: The players used the down time to buff up certain skills, and then the game really got started. KP: We'll begin with Sayaka-chan's introduction. Sayaka: Hai~. KP: It's already been two months since you transferred into your new school. The season has turned, and now you're in tsuyu, the rainy season. Rain falls down steadily outside, creating wed thuds as droplets hit the concrete-lined ground. Sayaka: [Oh no! I'm gonna be late!] I groan as I rush towards the school. Note: IC stuff is bracketed. Sasahara: This is a familiar image. It's just like one of my Japanese animes. KP: If you don't slow down, I'll roll to see if you collide with someone in the school hallways. Sasahara: That also fits the setting. KP: You smack right into another female student. You are now on the floor, sitting on your bottom. Sayaka: [Owww. I'm sorry about that. I was in a hurry.] I stand up and help the other girl get to her feet. OST: [1] KP: [It's my fault too. I apologize.] She speaks with a cold, clear voice, and as you grasp her hand and pull her to her feet, you realize how cold and wet her hand is. Sayaka: Is she wet from running through the rain? KP: That could be it. Rather than just being wet from rainwater, her hair looks moist. The woman you are looking at has long, straight, and lustrous black hair, like a member of an ancient noble family. She's one of the third-years at the school, but she's not someone you know. Lying on the ground beside her is her sketchbook, which has been knocked open. Sayaka: I pick up the book to hand it back to her. KP: Something catches your attention in the book. Sayaka: I try to glance over it, casually. KP: Most of it is pencil sketches with the occasional drawing in charcoal. One of the drawings is of a . . . well, the architecture is non-Euclidean, and it's a tower. Tatsumi: Whoa, wait a minute there! (lol) Mutsumi: All of a sudden it's Chidamari Sketch (lol). KP: Just looking at the loathsome gate of the place fills you with dread. Sayaka: Can I tell anything about the time of the picture? KP: The sky in it is pure white. You doubt you'll be able to figure out when it was drawn. Now that you think about it some more, you're sure you saw this artwork somewhere before. Mutsumi: Does the drawing look like it's finished or unfinished? Sayaka: Can I remember where I saw it before? KP: No, only that you've seen it. Mutsumi: He said it twice because it's important! Sayaka: I make a mental note and engrave the image into my memory. I'll do more research later. KP: Right after you do that, the homeroom bell chimes. Sayaka: Oop, gotta jet. I give her back the sketchbook and let her borrow a hand towel. KP: Oh. Well, the sempai you were going to lend the hand towel to gapes as if she's surprised. Sayaka: I press it into her hands. [Use this! It'll be bad if you catch a cold!] KP: She graciously takes it in both hands and sees you off towards homeroom. She doesn't seem to be concerned that homeroom is about to start. How odd. Sayaka: I am concerned, but now isn't the time for that. Gotta make a dash to homeroom! Feets don't fail me now! Tatsumi: She's a healthy and energetic girl. Sayaka: As you run through the hall, you glimpse the reception area for the school out of the corner of your eye - and Tatsumi-sensei and Sasahara-san are both there. Tatsumi: What am I doing there? (lol) --------------------------------------------------------------------------------------------------- Notes (Mu-tan's One Point Sketch): R'lyeh Hello! This is Mutusumi reporting in. My favorite marine animal to sketch is the killer whale. I'm tough. I can handle it even if my Keeper starts talking about difficult concepts like non-Euclidean angles. However, neither I nor the Keeper really understand them. Setting that aside, there's a certain city known as R'lyeh. When Keepers attempt to describe that terrible place, it's almost a given that they'll say "non-Euclidean" in their descriptions. The only difference is where in the text the phrase occurs. When describing alien technology or architecture, you may use the phrase at will. Well then, on to the main topic at hand. R'lyeh is the alien city where Great Cthulhu and some of his progeny rest. R'lyeh was also part of the name of R'lyeh Company, the store where Sayaka-chan and her friends work. Right now this alien city is submerged beneath the waves of the Pacific Ocean, but if it ever were to surface, bad times would be had by all. Game over, man. I think a lot of experienced Investigators have worked hard to keep R'lyeh beneath the waves. We appreciate their hard work and wish them the best of luck. Keep it up! --------------------------------------------------------------------------------------------------- KP: One of your old friends is a director at this academy - a person named Henmi Amiji. Henmi-san is the school's principal. Tatsumi: Henmi Amiji at Mitsukado Gakuen . . . Mutsumi: If only it had been Armitage. That person could easily have become the principal. Tatsumi: That's the Third time you've made that joke. Setting that aside for now, what does the director of the school want with me? KP: (As Henmi) [We've paid a lot of attention to your appearances on television. We think you could help our students with their concentration. However, a person of your stature should not be on TV trying to sell books.] Tatsumi: [That's not a fun thing to hear.] I did stop already though. Sasahara: That's not the whole truth. We remember you stopping because of the shock caused by the incident. KP: [I'm sure you're still busy with the projects you're working on for the university. Still, why not become one of the administrators here? You could provide a lot of help by guiding our students.] His voice has a quiet pleading sound. You idly glance around the meeting room and notice that one chair is unlabeled - the co-director's chair. Tatsumi: Oh my, they can't just expect to suddenly deposit an outsider into that position. KP: Henmi always thought it was too soon for you to consider retiring. Tatsumi: It won't hurt if I hear him out. Sasahara: That's nice and all, but why am I here? KP: It's a two-for-one deal. Many of the students at the school are fans of your books, and since you're close to Tatsumi-sensei, they asked him to introduce you to the school. Perhaps you could give a special lesson or presentation for the kids. Sasahara: I am very glad I was asked. Now I have every right to visit the school without causing any problems. (smiles) Tatsumi: And I as an educator am willingly bringing along this perv . . . OST: [1] KP: There's one other reason why they might be calling you. Tatsumi: And what's that? KP: As Henmi begins to blather on about how suited you'd be for the position, a woman in a maid's uniform rolls in a tea-serving cart. Sasahara: A maid!? Tatsumi: It can't be. KP: Oh yes it can! For the maid you see is none other than Miyako-san, who knew Tatsumi-sensei so very well. Tatsumi: What are you doing here!? KP: (As Miyako) [Tatsumi-sensei, Sasahara-san, thank you for coming all the way out here.] Sasahara: She's got Zero Sanity, yet she's standing here, talking to us and having a normal conversation. KP: Henmi bolts out of his seat when he sees her. (as Henmi) [Chairman Anjinzuka!] He goes to the cart and gets a cup of barley tea for himself. Sasahara: Wait, are you saying that Anjinzuka Miyako is a chairman of the school!? Tatsumi: The Keeper has a way of surprising us and defying expectations! (laughs) KP: It turns out that the Anjijnzuka zaibatsu had invested a sum of money in the school back in the day. They could send one of their representatives to supervise the investment, couldn't they? Sasahara: Oh that's right! I remember that we established that Miyako-san came from a rich family. Tatsumi: No, I can't accept this. It makes no sense! You guys are too much. (laughs) --------------------------------------------------------------------------------------------------- Notes (Mu-tan's One Point Sketch): Miskatonic University Mutsumi reporting in once again. My favorite subject is history. As you know by now, the academy in our game is Mitsukado Gakuen. This is actually a meta reference to an academy located in Arkham, Massachusetts known as Miskatonic University. It has appeared in many Cthulhu TRPG scenarios and many stories by the Lovecraft circle of writers, and is the most famous university in the world of the Cthulhu Mythos. That said, it is in fact a university. Many of the students that attend classes there are blissfully ignorant of the harsh reality of the Cthulhu Mythos. Unfortunately, there have been a few people who've engaged in some very strange studies. The library has a collection of Cthulhu Mythos grimoires that they are safekeeping, among which is the mighty and infamous Necronomicon. The chief librarian at Miskatonic University's book collection is Henry Armitage. He fought against two of the Sons of Yog-Sothoth in the novella "The Dunwich Horror" and became an exemplary Investigator. We respect him as a sempai whom we can only hope to succeed. Henmi Anmiji is a very blatant reference to Henry Armitage. --------------------------------------------------------------------------------------------------- KP: (as Henmi) [Of course, we want to have qualified administrators on our staff. The Board would be much stronger and more stable with Tatsumi-sensei as a member.] Sasahara: Tatsumi-sensei, I don't feel comfortable entrusting these children to Miyako. Tatsumi: I can't let something bad happen here. It'd be too horrible for the children and their parents. KP: (as Miyako) [Tatsumi-sensei, the students we teach today will grow up to be the leaders of Japan tomorrow. Work with us. Help us prepare them for what they have to do.] As she speaks, she retreats to the shadows of the room. You can't read her eyes when she says those lines. Tatsumi: . . . I'll do it. I'll join the staff. I'll have to keep up my guard though. No telling what Miyako is going to do. KP: Of course. It's only natural that you two end up on the same team - after all, you both work in education, and you have a long history togther. Tatsumi: What part of this is natural!? KP: (checks notes) Okay, you and Sasahara both get to make (Idea) rolls. Tatsumi x Sasahara: (roll dice) We made our tests. KP: Something seems off about the barley tea you've been drinking. It tastes strange. Tatsumi: [Miyako-kun, doesn't this barley tea taste weird to you?] KP: (as Miyako) [Oh, does it? I just brewed it a moment ago.] She smiles coquettishly and then downs her share in one gulp. [It tastes absolutely fine to me. Heh heh heh heh.] Sasahara: For some reason, I found that part extremely erotic. (laughs) Tatsumi: This is no good. Miyako-kun shouldn't be here. Sasahara: [I have to agree with the professor. It tastes weird to me as well.] KP: (as Miyako) [That is strange. Perhaps the water went bad.] Sasahara: Water doesn't go bad, and eggs don't ripen. The school has its own internal water supply, doesn't it? KP: So it would seem. Many large complexes have their own external or internal reservoir. Sasahara: What if something got into the supply? We should take a look at the tank and make sure the system doesn't have any problems. KP: While you discuss that, Miyako wheels out the tea cart and pushes it to the cafeteria. Sasahara: Okay, let's go and check on the water. Tatsumi: I'm tagging along. KP: The two of you walk over to the boiler and check on it. A maze of twisting pipes is connected to it, and some of them are steadily dripping. The hiss of steam sounds nearby. It's very hard for you to breathe in this room, and you need to make a (POW x 5) test. This isn't a (Luck) roll, rather it's to see if your sixth sense activates. Sasahara: I bet something bad will happen to us if we make our roll. (rolls dice) I passed. Tatsumi: (rolls dice) I made my test as well. OST:[1] KP: Deep within the flooded room, you think you see something out of the corner of your eye. A woman, dressed in white, with long, black hair. Her sopping wet hair hangs down over her face, obscuring it. Sasahara: Who is this!? KP: You only have a chance to see her for a moment before she disappears. A steady stream of water spews from one of the pipes as she vanishes, and you think you hear her voice, altered, bubbling forth from the splashing water. Tatsumi: It's a yurei! KP: And for seeing that unholy apparation, you guys get to roll against your (Sanity)! Tatsumi: Thanks, but I don't really need this present. Sasahara: We're already at the Sanity rolls for today! Tatsumi: It's too soon. (rolls dice) Ah rats, I failed! Sashara: Too bad, Tatsumi. (rolls dice) I failed too! I've got 70 Sanity! Why? Why did it turn out like this!? KP: Correction - you had 70 Sanity. Now you're 1D3 Sanity points the poorer. And so are you, Tatsumi. Mark 'em off. Tatsumi: I hadn't planned on losing that many this quickly. (rolls dice) 3 points! Now I'm down to 50 exactly. Sasahara: (rolls dice) Today is not my day. (rolls a die) I lost 3 points. 67 points left. Sayaka: You were both scared good and proper by that ghost. KP: You both lost so much Sanity that you wonder if what you saw was real. Could it have been something else, like a very large puppet that someone set up to scare you? Tatsumi: [I - I think I just saw a ghostly woman suddenly appear. What do you think, Sasahara?] Sasahara: [I saw that too.] As I say that, I try to close off the leaking faucet and re-examine my surroundings. KP: (reads through notes) The boiler room itself is not that odd-looking. It's a very narrow room. One thing that catches your eye - the woman that was just here left no footprints. There's no trace of her being in the room. Sasahara: I check some of the water that was spilling out. How does it smell? KP: It smells abnormal - like an old fish. Sasahara: [Tatsumi-sensei, I am concerned. I think we need to check the condition of the water in the school's tank.] Tatsumi: [Very well. Although I'm still concerned about the appearance of that odd woman.] KP: And on that note, I want to change the focus away from you guys over to Sayaka-chan. -------------------------------------------------------------------------------------------------------------------- Subtitle: The New Investigator Appears! -------------------------------------------------------------------------------------------------------------------- KP: Sorry to keep you all waiting. Now it's finally Mutusmi-chan's turn. The chime to end the school day rings. As today is a Saturday, you have a half day's worth of classes to get through on this day. The students who have no club activities to do are already going home. Sayaka: Oh, does Mitsukado Gakuen not have a five day school week? KP: This is a private school and they have lots of extra days. The school staff also invites a lot of outside people to come in and provide guest lectures and lessons to the students. Sayaka: I see, I see. This is a pretty severe setup for education. KP: Mutsumi-chan, you're in the same class as Sayaka-chan. A good friend of yours from middle school is also in the same class. She is named Hasegawa Chika. For a while the two of you went to different schools, but now the band's back together. Sayaka: [Mu-tan, Chika-pon, let's go back home.] KP: Why are you calling them that? Sayaka: Those are their nicknames that I chose. OST: [1] KP: Ah, so. Well, I guess that's all right. Well, Chika-chan is a member of the track and field club. She can't go back with your group because she has practice. However, because you're in the middle of the rainy season, she's going to be training with the others at the gymnasium. Sayaka: Oh, I see. What about Mu-tan? Mutsumi: I have the art club to attend. KP: Indeed! Although it's not as severe as the track and field club. With your group, all you need to do is show up from time to time. Sayaka: Ara ara. So does that mean I'm heading back alone? Mutsumi: Why don't you join a club, Sayaka-chan? We have a karate club at the school. Sayaka: I'll join if there's a private eye club. KP: This isn't CLAMP School Detectives or Tantei Opera Milky Holmes. There's no such club at the school. Sayaka: Ah, nuts. Oh, Mu-tan is right here. [Mu-tan, the other day I ran into a beautiful senpai who had long black hair. That happened in the hall. Do you happen to know her?] KP: Mutsumi-chan, make an (Idea) roll to realize who Sayaka-chan is talking about. Mutsumi: (rolls dice) I made my test. KP: She might mean a third-year student at your art club, Shinohara Shizue. She draws a lot of still life art and participates in many art contests. She's very skilled and you look up to her. Probably. Mutsumi: What was that last part about? KP: There's a rumor as to why she was absent from school for some months. According to the rumor, she was pregnant and needed to deal with the problem. Mutsumi: That is a shocking rumor. KP: That she missed three whole months is true. Because it'd be hard for her to show her face, she often spent time in the art room or the laboratory instead. Mutsumi: So she was at the art room? KP: Indeed. The grey, tired light from outside shone on her as she laid the sketchbook in her lap, furiously drawing away. Mutsumi: It sounds like it would have been awkward to talk to her then. KP: Mutsumi, try a (Know) roll for me. And Sayaka-chan, you haven't been here as long, so you may not roll. Mutsumi: (rolls dice) Nnnnrrrrrh! I failed! I feel so dumb! KP: Ah, well. You won't know the thing I was going to reveal. Mutsumi: [But why is Sayaka-chan my sempai?] Sayaka: [I noticed that your upperclassman at the club was drawing non-Euclidean artwork.] Mutsumi: [I don't understand non-Euclidean geometry all that well, but why don't you come to the art club?] Sayaka: [Okay, today I'll come to the art club and check it out. I'd have to go over to R'lyeh Company even if I went home anyway.] Sasahara: Sayaka-chan! You have to work! Do you want to be a NEET when you grow up? Sayaka: We never have many customers anyway (laughs). KP: The art room is an ordinary classroom in one of the main buildings, which happens to be square-shaped. It's not a special building, so the noise of students fades away as you get closer to it. When you enter, the only sound you hear from outside is the falling rain. Mutsumi: Is she here? This is the right place. KP: No one is inside the room. You see her sketchbook and belongings at the desk she usually sits at. It's as if she suddenly disappeared. Sayaka-chan finds the towel she lent Shizue - it's been carefully cleaned and folded. Mutsumi: [Did she go to the bathroom?] KP: The window was opened wide. Rainwater is spilling into the room, splashing about on the floor. Sayaka: Can't have that. I shut the window and casually look over the sketchbook as I move past it. KP: It's the same one she had before. Sayaka: Maybe this is bad, but I pick it up and quickly page through it. Mutsumi: I'm concerned for my senpai at the club, so I am going to sneak some peeks over Sayaka's shoulder. OST:[1] KP: What you see as you look through it is very different from the still lifes she was painting earlier. There are scenes of utter darkness, titanic figures looking down upon the viewer malevolently, and a distorted baby crying and screaming. This is not ordinary at all. All the drawings are unsettling. Both of you can try your Art (Painting) skills here to find out more. Mutsumi: (rolls dice) I made the test. Sayaka: I haven't studied art. (rolls dice) Not a chance. KP: You sense that the artist who made this has a very vivid (and disturbed) imagination. Moreover, the quality of the art itself is very high. This might be her best work (from a technical perspective). Mutsumi: [What's wrong with sempai? Why is she drawing these horrible images?] Sayaka: Is the page with the non-Euclidean geometry there? KP: Yes, that's the first page after the blank cover. Mutsumi: Speaking from the standpoint of a member of the art club, how would I feel about this? KP: This is the culmination of all of her art training and her hopes and dreams. Mutsumi-chan, you see one image among her drawings that sticks in your memory. It's of an odd-looking gate. You see that and are instantly filled with dread. Mutsumi: [All of these are scary drawings! Why is she drawing these terrible things?] KP: (rolls dice) While you are looking through the book, a drop of water falls from the ceiling and lands in the book. Sayaka: [Is the roof leaking?] KP: Before your eyes, the water drop spreads out like an amoeba, reaching towards the blank spot on the page. Mutsumi: Hmm? KP: (checks notes) Oh boy. As the drop reaches the edges of the page, the sketchbook shudders and then undergoes a metamorphosis. The white is pulled towards the center and sucked into the darkness of the drawing. Horrible sounds emit from the sketchbook as it shakes and convulses. Sayaka: [What in the name of heck?] KP: Now it's time for some Sanity rolls! Get to it! If you make your roll, you lose 1 point. If you fail, you lose 4 points. Sasahara: Wow, Mu-tan just got her Sanity cherry popped. Sayaka: Can it. Oh, I don't want to lose four points. (rolls dice) A success! I only lose one point. Down to 68. Mutsumi: This is the first time my character has experienced any kind of supernatural phenomena. I go to the floor and start shaking. KP: Good roleplaying. Kudos. But that will not save you from having to make a Sanity roll. Mutsumi: I think I'm going to fail. I don't like this. (rolls dice) Oh, I made it. Sasahara: Those gals are like fighters on the rocks, doing epic moves while the waves crash below them! KP: You don't lose much Sanity then. Mutsumi: But as someone who has just experienced Cosmic Horror for the first time, I'm sticking with Sayaka-chan like glue. Now I'm an inexperienced Investigator who needs guidance. [Sayaka-chan, what is this!?] Sayaka: [That settles it! Something weird is going on in our school!] Mutsumi: What a random thing to say . . . Sasahara: She's a mysterious transfer student like Koizumi Itsuki. (lol) KP: All of you need to make (Listen) tests now. Tatsumi: All of us? What's up? Sasaraha: (rolls dice) I made it. Sayaka: (rolls dice) Reporting in from the art club team, I made my test. OST: [1] KP: Sayaka-chan, the noise came from the roof, near the cistern. It was a young woman's scream. You also hear Sasahara-san and Tatsumi-sensei's voices coming from the corridor. Sasahara: A school girl is in trouble. I make a dash for the roof. Tatsumi: I run along after him. Sayaka: [Sasahara-san! Tatsumi-sensei!] Sasahara: [Oh hi, Sayaka-chan! What's going on?] Sayaka: [Look at that!] And I point to the ceiling. KP: The two of you need to make (Idea) tests. If you succeed, (Sanity) tests will commence. Tatsumi x Sasahara: Stop showing us scary things! (lol) Notes: Both of them made their rolls, so they each only lost one point of Sanity to Sayaka-chan's clever trap. My condolences. -------------------------------------------------------------------------------------------------------------------- Subtitle: The Thing Floating in the Reservoir -------------------------------------------------------------------------------------------------------------------- Sasahara: By the way, I should mention that Mu-tan and I are cousins. KP: Oh, really? Mutsumi: Yes, we decided that earlier. Sasahara: When she was really young, I changed her diapers. Nah, let's not decide on that. Tatsumi: (using a calculator) You would have been not much older than four. Sasahara: True, but we would have been able to enter the bathtub together. Tatsumi: You sound like a real perv. KP: I tend to agree. Sasahara: I am sorry. I dote on her like a little sister. Really. KP: Yeah, like a little sister in an eroge. Not that I play those. Tatsumi: He just accumulated more pervert points. He might beat the high score. Sasahara: C'mon, I said I was sorry already. Mutsumi: Well, I call Sasahara "Tama-nii". I look up to him. Sasahara: There we go! (pats her on the head) Notes: Sasahara's player was very interested in the illustration Mutsumi's player had put on her sheet. As a result, he had found this excuse in game to pet the character's head. Our group had found various bits of artwork to use to put on our sheets, but he was so taken with Mutsumi's Investigator portrait that he wanted a copy for himself. What a dorkus malorkus. Mutsumi: [By the way Tama-nii, why do you know Tatsumi-sensei and Sayaka-chan?] Sasahara: [I became acquainted with them at the antique store I sometimes go to.] Mutsumi: [Wait, do you mean that weird place that's sometimes open and sometimes closed?] Tatsumi: [You're the one called Mutsumi-kun, right? Would you please guide me to the roof? I need to check out the cistern on it right away.] KP: Looks like everyone's headed towards the roof. (checks notes) Students are allowed to make use of the roof during their daily routine, but since you're near Spring break the rules are even more relaxed than usual. Still, this story is occurring in the rainy season. No people are going to be on the roof when you get there. Sasahara: Nice choice of words. As we rush over there, I want to talk to the rest of the party. [Do any of you know if there's been a problem with the water tank?] OST: [1] KP: As you reach the concrete surface of the roof, you notice that the pooling water looks reddish. Things are floating in the water - a piece of wood, some plastic, and a wood-carving knife. Now that you get a closer look at it, you see the wood is the sign for the art club. It's the same shape with the same name of the club written on it in permanent marker. Mutsumi: [That's our art club's sign . . . wait, where is sempai!?] Sayaka: Fan out. Concentrate on finding Shizue. Sasahara: Copy that. I'm headed towards the tank. KP: (rolls dice) Sasahara, you find something underneath the tank. It's a pair of uwabaki. Although they've been drenched in the rain, they're still gooey with blood. Sasahara: Not good. Oh well. I climb to the top of the tank. #YOLO! KP: The lid is open. Sasahara: (sighs) I look inside. KP: The water is stained a bright red. And the body of a female student is floating in the water. Sasahara: Oh dear. Is there a way to get her out? KP: Provided you can oppose STR 15 on the Resistance Table, yes. The lid is narrow so only two people can work together on this. Mutsumi: I'm going to help him. I've got a really high Strength attribute. I think we can succeed if we try. Tatsumi: No, I don't want Mutsumi-kun or Sayaka-chan to see this. You girls need to go to the Principal's office and the health center. Bring the principal and the nurse back with you. I'll help Sasahara-kun. Sayaka:[Yes sir. C'mon, Mu-tan.] KP: As you peer down into the dark tank and see the red water, you detect the fishy stink that was in the barley tea you had before. Now that you're closer to it, you sense other odors as well, including a stink that reminds you of medicine. Try a (Medicine) or (Pharmacy) test for me, please. Tatsumi: (rolls dice) Well, I made my (Medicine) roll. KP: You've smelled this before. It's CH2O - formaline. Also known as formaldehyde. Tatsumi: [Why is formaline in the reservoir?] Sasahara: [Nevermind that! She could still be alive! Help me get her out of there!] Tatsumi: [Okay. Yes, here we go.] KP: (runs a calculator and checks a chart) Carry the three . . . and you two have a 75% chance of success. Tatsumi: Finally, something for me to be okay at other than Sanity rolls (laughs). Sasahara: Roll those bones, sir. Tatsumi: (rolls dice) Got it! KP: She trembles as you pull her out. She is in the fetal position. Tatsumi: I want to give her first aid! OST: [1] KP: Hmm. Unfortunately she's not alive. You can tell from her uniform that she was one of the students here. There's a big gash in her abdomen. Tatsumi: Did she commit harakiri? KP: From what you know, Tatsumi, it'd be hard for anyone to go that far unless that person had extraordinary will. As you move her, part of a glass jar rolls out of that gash in her side. Sasahara: F-from her stomach? This school day is turning out like School Days. Tatsumi: Maybe it's some kind of cult ceremony. KP: The jar is about 20cm wide. The label on it has turned yellow with age, so the jar must have been in use for a long time. The label on it is completely soggy, so reading it will be impossible. Sasahara: That might be where the formaldehyde in the water came from. Was it used to preserve a dead specimen? KP: Forgot to mention that the jar was open when you found it. It's empty now. Sasahara: Meaning anything inside is in the tank now. That's not good. Unfortunately, I don't feel like going into the tank to look for it. Tatsumi: Well, I want to examine this girl's body one more time before the vice-principal gets here. (Medicine) skill roll is ... (rolls dice) good! KP: Whatever cut her went right through to her uterus. Judging from the shape of the incision, the assailant used a wood-carving knife, like the kind used in the art room. There aren't any surface wounds caused by her trying to resist the assailant. Cause of death is likely to be massive blood loss. Tatsumi: Well, how's this for a theory? The reason why she didn't resist the assailant is because she wasn't attacked. She climbed the tank, cut into herself with the knife, and willingly fell into the water to bleed out. KP: It's an unusual story, but it would explain what happened here and how it occurred. Tatsumi: [I've finished my check. The only thing now is to wait for the principal.] Sasahara: [Very well then.] KP: Crapsticks! I forgot to have you guys make a (Sanity) check for seeing the body! Sasahara: I noticed that too, but I was hoping we could just sneak past it without you realizing. KP: No way! It's not fun for me unless you guys suffer! It's the delight of all Keepers! Notes: To my delight and their sorrow, both of them failed their (Sanity) rolls. They each lost 1D4 SAN. Sasahara lost 1 point of Sanity, leaving him with 66 points remaining. Poor Tatsumi-sensei lost 4 SAN, leaving him with 45 points in reserve. Even though we're in the early stages of the campaign, one of our unlucky player characters is well on the way to losing his mind! -------------------------------------------------------------------------------------------------------------------- Subtitle: Fear and Terror in the Specimen Room -------------------------------------------------------------------------------------------------------------------- OST: [1] Notes: Soon the police and principal arrived. They worked together to seal off the area. The police began to comb through the scene. The prinicipal confirmed the identity of the girl: Shinohara Shizue. The principal used the PA system to immediately suspend school operations and dismiss any remaining students, and both Henmi and Tatsumi-sensei went with the police to their headquarters for questioning. As men who were highly respected, the police agreed to let them assist in the investigation. The reservoir tank was thoroughly checked out by the police, and nothing strange was found in it. KP: As Mutsumi-chan and Sayaka-chan have strong connections to the deceased and the school, you are required to stay here during the investigation even though the rest of the students have been dismissed. Mutsumi: My character is in shock after what happened. She went to the art club room to sit down and process this. Sayaka: I try to comfort Mu-tan. KP: (checks notes) The two of you smell formaline in the art room. Mutsumi-chan knows this area well, so she knows the laboratory is next door. Sasahara: And we can guess from that where the specimen jar came from. I think I'll go over there and check it out. Sayaka: [Well, if you're going over there, I'd better tag along. Sasahara-san can't be counted on.] (lol) Mutsumi: [D-don't leave me alone!] I follow after Sayaka-sempai and Tama-nii. KP: When you get there, you notice the sliding door at the entrance of the lab has a broken window. You look inside and see that all of the specimen jars have been shattered. The air is thick with the stink of formaldehyde. Sayaka: Is there glass on our side of the sliding door? KP: No, only on the other side. Sayaka: How about this? Shizue-san did not have a key to the room. She broke through the glass and reached in to unlock the door from outside. This level of reasoning is possible for Higuchi Sayaka . . . what do you think, everyone? Mutsumi: [That's amazing, Sayaka-chan! It was like something out of a detective novel!] Sayaka: [I'm a high school detective, after all.] (lol) Mutsumi: [I don't know what all of that means, but you seem very reliable.] Sayaka: I want to use my (Listen) skill to check out the room before I go inside it. KP: And you may do that. Sayaka: (rolls dice) Got it. KP: You hear the sound of water dripping inside. Sayaka: [That might be from the culprit! He could still be inside!] Sasahara: [Sayaka-chan is very brave.] KP: The stench of formaline assails your nostrils as you rush into the room. The books rest untouched on the shelves. You don't sense anyone else's presence in the room. A variety of living creatures is inside a puddle of liquid in a corner. The noise is coming from there. Sayaka: I look for the one making the noise. KP: (rolls dice to choose a creature randomly) Hmm . . . the culprit is . . . Suzuhara!? Sasahara: What? Why me!? KP: The creature is still alive. It has thrown out a long tongue, which it has attached to your legs to let the demon feed. KP: And while you deal with that, get more of the other Investigators involved in this tale. Sanity rolls all around! If you make the roll, you'll lose 1 SAN. Fail, and you lose 1D3 SAN. Sasahara: (rolls dice) Made it! You say I can't do it!? EXTREEEME! Sayaka: (rolls dice) Well, I don't know how EXTREEME I was, but I made the test. Mutsumi: (rolls dice) Oh no! I failed. And I lost (rolls a die) 2 points, leaving me with 49 SAN left. Mutsumi-chan is standing in the room, gaping as she takes in the sight. Sasahara: Your biffing the roll keeps this from being EXTREEMELY unexciting! I take Mu-chan by the hand and lead her outside. Sayaka: I reach out my hand and get one of the weird specimens. I wanna take one home. Sasahara: What are you thinking? Sayaka: No, that's not necessary. I'm interested in this thing as a piece of evidence. I'll carefully check it out later. KP: Strange things gurgle, churn, and squirm in the puddles at your feet, like dancing shrimp. Sayaka: I grab some and leave the room! [Mu-tan! I brought out some of the dancing shrimp!] Mutsumi: Wow, that's just - I don't understand you at all, Sayaka-chan. (lol) KP: As you carry them outside, the struggling marine-like forms stop their struggling. One by one, they quiet down and stop moving altogether. Sayaka: [So if they go outside the room, they die?] Mutsumi: [Weren't they dead to begin with?] KP: Normally, they die when they are killed. But you notice something. The movement of the things in the science room stops as well. You notice that water has been splashing into the room and mixing with the formaline on the floor. Could there be some kind of connection? Sasahara: The rain again. Anytime we've experienced something strange, water has always factored in. It's everywhere. Mutsumi: [I thought I just saw the specimens move again.] Sasahara: [It's probably only your imagination. A halluciantion caused by breathing formaline fumes.] That'll be how I help her accept the insane nightmare that we Investigators must struggle with. Mutsumi: Is there a connection between the ghost you saw earlier and these specimens? Or is this the work of the eldritch god who sleeps in His tomb at R'lyeh? Sayaka: I just thought of something. If we investigate this room thoroughly, could we find out what label was on the jar that we found inside Shinohara-san? Mutsumi: Bet you'd need to (Spot Hidden) to find it among all the junk inside. KP: Not in this case. You find it after looking around. However, verifying which label came off of that jar will require some work. It'll take two hours and for you to succeed on an (Idea) and a (Library Use) test, back to back. Sasahara: Well, we have some time to kill before Tatsumi-sensei will be back from the police station. Why don't we try to get this done ourselves? Sayaka: Sounds good. Both you and I have good ratings in (Idea) and (Library Use). Mutsumi: I'm not good at those things, but I can gather all of Shizue-sempai's belongings from the art room and bring them to Henmi-sensei. Sasahara: That's fine. It sounds like a normal thing for a high schooler to do. Unlike Sayaka-chan, you're not one of us yet (gooble gobble). Mutsumi: Hanging around you guys means it's only a matter of time before I awaken as an Investigator. Notes: It took some time, but the two of them working together were able to find the missing label. The jar itself was examined by a chemist named Nakatani Minoru. The jar label said "1946, From T". Minoru-sensei took a look at the other jars and identified their contents as eels or bats - or things made from pieces of these and other animals. As a collection of specimens, it was worthless. After dropping off Shizue's belongings with the principal, Tatsumi-sensei finally was dropped off by the police, and Mutsumi-chan and Tatsumi-sensei returned to the group. Sayaka: [Tatsumi-sensei, thank you for all your hard work!] Sasahara: At times like this, we have to rely on you to see us through. Tatsumi: One of the merits of having lived this long. I'm used to dealing with mass media. Sasahara: [We've identified the jar and its label.] Tatsumi: [Ah, you did? We were never able to find out what got out of that jar and into the reservoir.] Sasahara: [Whatever was there, it already made its exit stage left via the pipes attached to the tank.] Tatsumi: [For someone that drank that ghastly tea, you're casually making jokes like that.] Sasahara: [Oh god, you're right. That was in bad taste.] KP: As time passed, the sun gradually set. The police wrapped up their work for the day and returned to their base. OST: [1] Sayaka: Why don't we head on over to R'lyeh Company? It's close to the school. Tatsumi: [Fine, but we're stopping along the way to get something warm to drink. I've been drenched in rainwater today and I feel chilled to the bone.] KP: It feels like it's been a while, but your group has arrived at R'lyeh company and is inside the store. The usual collection of bizarre and unsettling objects is on display - sinister-looking multi-sided pieces, mouldering books from China, things that could go on sale at a bazaar in the Middle East, golden buckets, and so on. Mutsumi: [So this is where you've been working part-time, Sayaka-chan. Oh, this many-sided wooden thing is pretty!] Sasahara: [Mu-tan, that thing is dangerous. Don't touch it!] (lol) Tatsumi: [Sayaka-chan, you mustn't put these scary things out on display.] Sayaka: [But they're merchandise. I have to sell them.] Tatsumi: [Don't do that!] Sayaka: [But people want to buy them. This is a store. Miyako-san sometimes comes here and buys lots of things.] Tatsumi: [You absolutely musn't sell them to her!] Sayaka: [Hooeeeeh? Will you buy some of these things instead then, Tatsumi-sensei?] KP: While the two of you carry on your foolish chatter, the coffee finishes brewing and you pour a cup for all of the cold Investigators. Tatsumi-sensei and Sasahara-san should both make (POW x 5) rolls for me now. Sasahara: I hope I don't see that yurei again. (rolls dice) Got it. Tatsumi: (rolls dice) I also made my roll. KP: Very well then. The two of you glance out through the window as rain oozes down it and and see water pouring out of the reservoir tank on the school's rooftop. Could the flow be stopped by garbage? Sasahara: Water, water everywhere. KP: And then the thing from the boiler room rises out of the water pooling on the rooftop's surface, trailing long, black hair. It's about as tall as Shizue-san was. Sanity rolls all around! Light 'em up! Sasahara: (rolls dice) Got it! Tatsumi: (rolls dice) Oh no, I failed. This just isn't going to be my day. KP: Those who fail the roll will be 1D3 Sanity points the poorer. Tatsumi: (rolls a die) Well, that wasn't so bad. 1 point gone, 44 points in reserve. KP: The phantom vanishes from sight again. Tatsumi-sensei, why don't you make a Psychology check to analyze yourself? Tatsumi: What a suspicious setup. I have a feeling I'm going to regret this. (rolls dice) I made the roll! KP: The moment you locked eyes on that thing, you experienced . . . thirst? Desire? A powerful craving. The last time you felt something this powerfully was when you went to the lost grave of the Heike samurai, encountered Atlach-Nacha, and thought that It was your long-lost mother. Tatsumi: Please don't bring that up again! Sasahara: You found that old wound, cut it open, and packed in fresh salt! (lol) KP: Although in your case, I think the ghost just unlocked the hidden emotion you had concerning your mommy. Sayaka: But why would Tatsumi-sensei be reminded of his mommy by Shinohara Shizue-san? Sasahara: I have to agree. Maybe if he failed his roll by a lot he could come to that interpretation. I wonder what kind of desire I'd have? Tatsumi: Easy. You lust after high school girls. Sasahara: That's not fair. I also lust after Yuika-chan. Sayaka: She's in elementary school. Please don't lust after her! Tatsumi: It's interesting that so far, only Sasahara-kun and I have seen the ghost. Maybe it has something to do with the barley tea we drank? Sasahara: Oh, it was cursed. And now that we drank it, we're also cursed. Tatsumi: Or it affects the disturbed - and causes people with traumas to experience hallucinations. Sasahara: But that was made using water from the reservoir. Wouldn't the other students also be affected? Sayaka: Thankfully no. Recently we've been bringing in our own water in bottles and thermoses because the school's water's tasted bad. Sasahara: I wish I had know that. I ended up drinking some from the faucet. KP: I think you'll start bringing in your own supply. Mutsumi: [Psst! Tama-nii! Tatsumi-sensei's acting a little strange. What's wrong with him?] Sasahara: [Oh, him? He's all right. Something just reminded him of a traumatic event from his past.] (lol) Mutsumi: [Trauma?] My image of this intellectual on the TV is now crumbling. Sayaka: Well, what are you going to do tomorrow, sir? Tatsumi: Many things, to gather information. Whatever I can. Sasahara: I'll meet with Shizue-san's parents, and I'll bring the specimens to some people in the scientific community. Maybe they can shed some light on the nature of these things. Tatsumi: Still, I don't think I have a strong enough reason to enter into the dreadful world of cosmic horror once again . . . Sasahara: Probably not! Notes: Once again, the players seemed to be a little lost. Even though they normally played Investigators whose blazing spirits were tempted by intellectual curiousity, working within the confines of a high school somewhat perplexed them. The idea of a high school girl killing herself also weighed heavily in the hearts of the team. Having to ask her parents and schoolmates about it would be a thankless job. If I had used the idea of messages appearing on a blackboard from space or an innocent child asking them for help, perhaps they would have been more willing. It's at times like this that I feel very troubled as a Keeper. How do I keep my players motivated? Fortunately, even though Tatsumi and Sasahara had their concerns, one of the Investigators was raring to go - the high school detective girl, Sayaka-chan. Sayaka: (fidgeting) This kind of bizarre mystery is exactly what we need! As a high-school detective, I can't overlook this! KP: How very much like you, Sayaka-chan! This way is the best. (applause) Sayaka: Detectives get to help people who need it! Mu-tan, become an Investigator like us! Hurry, hurry! Mutsumi: You make it sound nice. KP: Yes, that's the kind of natural development we want. Mu-tan, join your pal and become a high school detective. You'll be able to answer all kinds of requests for help. (sparkling, wet eyes) Mutsumi: I've got something I need to do first. I want to ask Tatsumi-sensei what the police think about Shizue-sempai. Tatsumi: [Based on the evidence available, they're likely to rule it a suicide.] OST: [1] Mutsumi: That's it. There's no way I can accept that Shizue-sempai would kill herself. We have to find out the truth for ourselves. I'm going to cooperate with Sayaka-chan on this case. We'll work together as detectives. Sayaka: Yessss! The new Investigator has finally appeared! Sasahara: Sayaka-chan seems happy. Sayaka: [Mu-tan, you can leave it to me! Without fail, I'll find out what happened to your sempai! And I'll stop who or whatever caused this to happen!] And with that, we have the official debut of our new Investigator! KP x Sasahara x Tatsumi x Sayaka x Mutsumi: Hooray! Banzai! (applause, noisemakers) Sayaka: [And now we'll solve this with our group, which we'll call the SOS-Dan!] (TL Note: The SOS団 was the after-school organization formed by Suzumiya Haruhi. 団 means brigade, party, gang, or troupe. ) Sasahara: Why are you calling it the SOS-Dan?! Sayaka: S as in Shinwa (神話) [Mythos], O as in Osoroshii (æã‚ã—ã„) [Horrible or Ghastly], and S as in Suiri (推ç†) [Solving Mysteries through Reasoning]! Sasahara: What a terrible dan. Sayaka: [I have no interest in ordinary cases! If you have trouble with the forces of the Mythos, then bring it to us!] (lol) That'll be the motto of our dan. Tatsumi: (ahem) Can I be in the dan? Mutsumi: Why not? We don't have any Ability-users (espers), Aliens, or Time-travellers though. KP: Technically, since Tatsumi-sensei knows a few spells you could argue that he's an ability-user. Maybe a Yuggothan and Yithian could come to the club - that'd fill out the ranks with aliens and time-travelers. (lol). -------------------------------------------------------------------------------------------------------------------- Subtitle: Nakatani's Horrible Relic -------------------------------------------------------------------------------------------------------------------- Notes: The following morning Sayaka-chan and Mutsumi-chan went to Shizue's house for a home visit. They were, after all, her former classmates. Her parents explained that their late daughter's pregnancy was in fact a phantom pregnancy, Furthermore, the rumor about her was so awful that she stopped going to school for a while. Eventually she started going to school again because she felt a powerful compulsion - [That one must bring what she has to the academy] - or something like that. After confirming the status of the police investigation, Tatsumi-sensei's group then tried to get in contact with Nakatani-sensei's medical society. The investigation was at a standstill, and the reason why Shizue-san was able to easily open the lid to the tank was explained away as a manufacturing defect by the tank's maker. Mutsumi: This is my OOC speculation - Shizue-san was receiving the sendings of some malign entity. She was a sensitive artist, after all. Tatsumi: You may be on to something there. If she made a sketch of R'lyeh, a likely suspect is Great Cthulhu, who is well-known for Its powerful and malign dream-sending. Sasahara: But she manifested a phantom pregnancy. Are those thought waves powerful enough to cause those? Tatsumi: Not that I know of, but Cthulhu is the Priest of the Old Ones. As It's a god, we can't rule out that right now. Sayaka: Where do the specimens fit into that explanation? Tatsumi: You're right - we don't have all the pieces of the puzzle yet. Sasahara: I think we need to look into the specimens provided by Nakatani. Tatsumi: Good point. We'll reconvene with Sayaka-chan and then proceed to wherever he lives. Notes: Nakatani's organization was headquartered in Sumida ward, in a high class building. They soon arrived at the reception area. The business was a privately owned medical lab. The owners were currently arranging things in Southeast Asia and were looking forward to setting up a new life there. The person currently running the show was a plump, bland sort. As the organization had strong ties to Mitsukado Academy, not only was Tatsumi-sensei welcomed, but so were Mutsumi-chan and Sayaka-chan. Mutsumi: [Thank you for meeting with us during this busy time.] KP: (Nakatani) [Oh, it's fine. I don't have that much to do. I'm retiring anyway. It's nice for me to meet some of the students from Mitsukado Academy before I leave Japan. Say, why don't you tell me about some recent things that have happened at the school?] Sayaka: [I'm a recent transfer to it. From what I can tell, it is a nice place.] Sasahara: (whispering) [This guy seems really laid back. ] Tatsumi: (whispering) [I was sure he was going to be the main villain in the story.] Sayaka: [There was a spot of trouble, sir. At some point some of the samples from the science lab were stolen. We did some research and found out the samples were from this laboratory. The label said it was from 'T'.] and while I'm chatting, I use (Psychology) to study how this man reacts. KP: (rolls dice while talking) [Hmm, sounds like a whimsical thief, yes.] There wasn't much of a reaction just then, but you sense he'd rather want to talk about that subject. OST: [1] Sayaka: [You see, I dream of becoming a detective. I'd appreciate if you could tell me more about the specimens in detail.] Mutsumi: [Sayaka-chan, I don't think you should say that aloud.] OST: [1] KP: Make a (Persuade) check for me. You'll get a +20 percentile bonus to the roll because you're a Mitsukado Gakuen student. Sayaka: This should be easy. (rolls dice) Got it. KP: He probably thinks you're a girl pretending to be a cute detective from one of her manga stories. Nakatani goes to look through correspondence between the lab and your school. Mutsumi: [Oh yes. Our group - our club - members read and study detective stories. That is what we do.] Sayaka: [After all, we're the SOS-Dan!] Mutsumi: [Sayaka-chan, please.] Nakatani: [Some of those samples were collected by my father, Eitaro. Though the ones you mentioned weren't especially valuable. And they were unpleasant enough for me not to want to donate them . . . not that I'm looking to be compensated. Oh no.] He makes a weak, nervous laugh. You think he feels a large amount of guilt for something. Tatsumi: [I beg your pardon for asking, but what kind of work was your father involved in?] KP: His eyes mist over. [This was before the war. He was working as a gynecologist and obstetrician. But to the Nakatani medical group, he was thought of as a little strange.] --------------------------------------------------------------------------------------------------- Notes (Mu-tan's One Point Sketch): The Dream Sendings of Great Cthulhu Mu-tan reporting in! My favorite singer is Bjork. Many of the experienced players know that somewhere in the ocean is a city full of blasphemous things sleeping in the watery depths. One of those awful things is Great Cthulhu. Every so often one of his dreams, a powerful telepathic wave, reaches past the surface of the water and begins to affect humanity. Usually those influence the thoughts and dreams of the sensitive amongst us. These people are then 'inspired' to put their 'imaginings' down in paint or in the form of sculpture. That is why you might now be thinking you've seen something like It at a museum or exhibition. That also explains the fabled artist's temperament. Or maybe you remember 'Close Encounters of the Third Kind.' We found evidence of Cthulhu's dreams affecting someone we knew - Shizue-sempai's sketchbook was clear proof of that. Note that while we as players suspect what's up, our characters don't. And to mundanes, maybe we are crazy folk. --------------------------------------------------------------------------------------------------- Sayaka: [What about the phrase 'From T'? Does that ring any bells?] OST: [1] KP: (as Nakatani) [Can't say that it does.] Tatsumi: [I'm sorry to bother you with these troublesome questions, but were all the pieces of your father's collection disposed of?] KP: (as Nakatani) [Not all of them. I still have some of his documents and an odd piece of metal. And an old metal safe, although I don't have a way to open it, I'm embarrassed to say.] Sasahara: [If it's all right, we think we might be able to open the safe. May we try?] KP: (as Nakatani) [That would be helpful, but can you do it?] Sasahara: Okay, Keeper - we want to open the box. KP: None of you, even working together, are strong enough to open the safe. To cleanly open it, you'll need to pass a test against (Locksmith). To break it open, you'll need to do the same for (Mech. Repair). You can make five rolls. Sasahara: Is any one of us good at either (Locksmith) or (Mech. Repair)? Tatsumi: I remember that Miyako was really good at (Locksmith). She was the Master of Unlocking. Mutsumi: Hai, hai! I used to study mechanics in one of my classes. I was very interested in it. If it's okay, I'd like to give this a try. Sasahara: I hadn't figured you to be the MacGyver, but I'm okay with it. Mutsumi: Even so, I'm not as good as MacGyver. My (Mech. Repair) skill is only 37%. I think that I can roll under that after I fiddle with the lock for a while. Tatsumi: You've got the best chance of any one of us. [Nakatani-san, is okay if we break the safe open?] KP: [So long as you don't damage what's inside, go crazy. I'll even let you use my workshop.] Notes: The group took the safe to the workshop. Mutsumi: [If it means finding out the truth behind my sempai's death, opening this toy is nothing.] (rolls dice) Oh, I succeeded! (Everyone applauds!) KP: Excellent. The door swings open. Inside are old books and envelopes containing papers. Tatsumi: [Could we examine these envelopes?] KP: Nakatani is overjoyed that you opened the safe. He moves past you and looks through the envelopes to make sure that the papers inside them don't contain trade secrets. After he finishes, he slides the envelopes over to you. [Do as you like.] OST: [1] Notes: What follows is a list of the contents of the safe. - A book, written in English. The title is " An Investigation into the Myth-Patterns of Latter-Day Primitives with Especial Reference to the R'lyeh Text ". Reading the book would take four hours and a successful (Other Language: English) skill test. - Clinical records for obstetrics work. The will and virtues of pregnant women. Reading that would take some time and require a (Medicine) skill test. - Nakatani Eitaro's personal notes, in about three books' worth. These were hand-written in a cramped script. Reading them would take four hours and a successful (Own Language: Japanese) skill test. - An envelope containing Eitaro's study into obscure animal species. This was quite heavy, and the postmarks on it were dated fifty years ago. Tatsumi: What a haul. Let's get started going through this stuff. Who is the author of the book that was written in English? KP: Dr. Laban Shrewsbury. Tatsumi: That quirky anthropologist? I think I've heard some bad things about him. Sayaka: What was he like? Tatsumi: In the original stories, he went even farther than Randolph Carter. Sayaka: Even more than Kataa Randoru? Tatsumi: I don't think that Randolph Carter and your eccentric uncle are supposed to be the same person. Sasahara: One thing at a time. Let's let the fellow with medical training take a look at the envelope of notes. Tatsumi: All right. Pass it here. (rolls dice) Ah, I failed. KP: The text is full of specialized, technical vocabulary used by experts in the field. You can't make heads or tails of it. Sasahara: [Tatsumi-sensei, you can't give it up! It all depends on your skill. ] Tatsumi: [I'm sorry, this is too technical for me. My regular job is lecturing at a university.] Sasahara: [That didn't stop you from launching books and doing guest spots on TV.] Tatsumi: [Ouch, that hurts to hear.] (lol) KP: You do notice one thing though - in the year 1946, the notes reference a pregnant woman who came to be in his care after an encounter with an American soldier. He says he thought he must not deliver the baby she carried. Her name was Tokui Mariko. Tatsumi: That'd be right after WWII. Was the soldier part of the occupying forces? KP: He might have been part of the staff at GHQ. Tatsumi: What kind of person was Tokui Mariko? KP: You ask Nakatani if he has any memory of the person, and he says no. Sasahara: Tell me some things about all the papers stuffed into these envelopes. KP: There are some letters. 'The exact nature of the specimens is unknown. I could find no similarities with known living beings.' Inside one of the other ones is a dried fish - it looks vaguely like a cuttlefish, but isn't one. Sasahara: What the heck is this? KP: (evil lol) You held it in your hand, Sasahara! Sasahara: Oh darn it to heck. What is this, poisoned herbs or some other trap? OST: [1] KP: (rolls dice) Your finger is hit a strange, burning sensation. Your field of vision shifts to unwholesome color blends of crimson and black, and the thing comes back to life and begins to squirm! Oh, and you just lost a hit point. Sasahara: Is - Is this real life? Why is this happening to me? KP: The being also goes through a sudden metamorphosis, becoming a crawling thing like a repulsive slug. Before your eyes, the awful being leans back and then makes a huge leap through the air towards the kitchen. Sasahara: After it! Catch it! KP: The thing is so slimy you're going to have trouble holding it. The thing gracefully arcs through the air before settling in the drainage pipe in the sink, perhaps to lurk within. Sasahara: What the hell is that thing? KP: Although all of you calmly tried to grab that thing, you need to calmly roll against (Sanity) now. Sayaka x Mutsumi: (roll dice) We made the test. KP: All well and good, but you lose 1 Sanity point anyway. Tatsumi: That was unexpectedly frightening. (rolls dice) Darn! I failed! Sasahara: (rolls dice) So did I! KP: Tatsumi-sensei will lose 1D4 Sanity points. Sasahara, on the other hand (chuckles), held that thing and came into close contact with it. He'll lose 1D6 Sanity points. Notes: Tatsumi-sensei lost 2 points, bringing him down to 42 points. Sasahara also lost 2 points, bringing his current tally down to 64. Because reading the materials would take time, the Investigators arranged to borrow them. The group then needed to discuss their strategy with the Nakatani medical group. After making some arrangements, they left the building to return to R'lyeh Company. --------------------------------------------------------------------------------------------------- Notes (Mu-tan's One Point Sketch): Dr. Laban Shrewsbury Mu-tan reporting in! My favorite academic is Indiana Jones. As many of you know, Lovecraft was not the only writer to develop the Cthulhu Mythos. One of the many authors who followed in Lovecraft's footsteps, August Derleth, created the famous magic-using heroic Investigator, the famous Dr. Laban Shrewsbury. Let me give you an example so you know how powerful this guy is. Even though the universe is full of mind-rending terror, this fellow used arcane sorcery to travel to the Pleiades. On the Pleiades' fourth planet is the Great Library of Celaeno, which houses special tablets containing secrets taken from the Great Old Ones and Elder Gods. Professor Laban Shrewsbury carefully recorded this information in his journal - a text that would eventually become known as the Celaeno Fragments. He did other amazing things, like bombing Cthulhu, or summoning and controlling Byakhee. It's enough to make other Investigators swoon at his very name! While he's very famous, for an academic he didn't leave behind many texts for us to read. Now that we have a copy of one of his books, poor Tatsumi-sensei, whose mind has become increasingly unstable as of late, can't resist the temptation to read it. Poor fellow! If you want to read about Dr. Shrewsbury's exploits, read Derleth's "The Return of Cthulhu"! It chronicles his rise to greatness! You'll surely come to respect and salute the man. --------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------- Subtitle: Studying Grimoires All Night Long -------------------------------------------------------------------------------------------------------------------- KP: (checks notes) You guys make it back to R'lyeh Company around 21:00. Sasahara: Just what was that dried fish? Mutsumi: Do you think it's the same as those specimens from our science lab? Those things mysteriously came back to life. Sayaka: Those returned to being dead soon after though. Look here. Spiny lobster, spiny lobster. Sasahara: Wait, did you bring those things back with you? (lol) Sayaka: I'm not goofing around. These are bits of evidence. Now that we have a chance, we can use them to decorate R'lyeh Company. Mutsumi: I respectfully disagree with your sense of aesthetics. Tatsumi: While this conversation is incredibly interesting, I want to go off to a place where I can study in peace. I have two volumes to work on. Which to choose? Sasahara: How about the one written in English? You're much better with that language than any of us. Tatsumi: Oh dear, how will I retain my precious Sanity points? Sasahara: Because of his high EDU, Tatsumi's (Own Language: Japanese) score is higher than mine. Even so, he can't work on both books at the same time, so I'm going to read the material written in Japanese. KP: You also are fortunate in that it's a book that was written in the modern era. Because of that, you can use electronic dictionaries and translation software to help you out. You'll get a percentage bonus for using those. Sayaka: Awesome! As a high school girl, I have some English-Japanese dictionaries! KP: One of the smaller ones that fits in your school bag will give you +10% to your rolls. Huge ones that are in large libraries will give you +20%. Sayaka: Speaking of which, might we have one of the large ones here at R'lyeh Company? Randoru-ojiisan's collection of foreign books would seem to prompt getting one. KP: Fair point. Tell you what: if you use the one in Randoru's personal study, you'll get a +20% to your roll. Tatsumi: I'm okay with that. It means I'd be rolling with a 101% chance of success. Sayaka: Well, I guess I could make something for everyone to eat while we work. Mutsumi: I could help. I have Cooking as one of my specialities. Tatsumi: Wow. Mutsumi: I have it at 08%. (Note: The starting percentage is 05%). Sasahara: Mu-tan, I don't think you can say it's a speciality with only 08% (lol). KP: Time for a Bikkuri Cooking minigame. I'll have you roll for it four times. If you succeed four times, you'll make something beyond description that makes men weep with joy. If you succeed one time, it'll be on par with something a decent enough chef threw together. Mutsumi: (rolls dice) Okay, I passed one of the tests. I make some egg dishes - sunny-side up eggs, okonomiyaki, and omelets. Tatsumi: I'm not going to complain if you make food that tastes good, but only feeding us egg dishes means it's going to be a pretty heavy dinner. Sasahara: I'm going to eat some of everything that Mu-tan made for us, even if I get an upset stomach. Tatsumi: I eat some of the food to regain my strength, and after that I settle down to work. Let's try (Other Language: English). (rolls dice) I easily make the roll. Sasahara: I'll roll to read these notes. Let's see, that'll be (Own Language: Japanese). (rolls dice) Dang it, I failed. Was it something I ate? Mutsumi: [Tama-nii, don't blame my food for your mistake!] OST: [1] KP: You've already translated the title of the book into Japanese. You've also managed to skim the book for content, so you get to roll 1D3 and deduct that amount from your Sanity points. Tatsumi: Why do I do this to myself? (rolls a die) Okay, that's not so bad. I only lost one point. 41 in the bank. KP: One passage from the book gets your attention. =============== Translation of the Passage ===============Tatsumi: Have a look at this. Pretty juicy piece of clueage, don't you think? I'd guess that the Child who inherited the qualities of Cthulhu was Shinohara Shizue's. Sayaka: But she had a phantom pregnancy. We talked with her mother and the doctor's could not find any evidence to suggest that she was ever pregnant. Tatsumi: Ah yes, you're right. Mutsumi: Mu . . . There was something in there about the Gate. I remember that Shizue-sempai had a very odd-looking drawing of some kind of Gate. Tatsumi: Then the Gate was in some way connected to the explosion of the sketchbook? Sayaka: We lost a lot of Sanity points back then. I think we're on the right track. Mutsumi: I think I lost the most back then. Sasahara: No, we lost something back there - our chance to tie this up neatly. The monster is still alive. Tatsumi: Then let's find out what that rite was. I am looking through the text for any descriptions of rites concerned with gates. OST: [1] KP: Tatsumi, make an (INT x 3) roll. Tatsumi: This is probably a roll to learn another spell. (rolls dice) Drat, I failed. KP: Then you do not learn it. But as a special house rule, for this scenario and this scenario only you'll be able to perform the ritual even if you have to hold the book in one hand and recite from the volume. Tatsumi: That will be helpful. I carefully mark the page so that I can find it later. KP: Maybe you can use the rite to force the Child back through to the Gate to Its father. Tatsumi: This would be the right spell for the job. I'm glad I succeeded in my (Other Language: English) roll. KP: Here's something of note. The spell is set up so that the more magic points you sink into casting it, the greater its percentage chance of success. Tatsumi: Thanks for the 411. Oh wait, there was something I wanted to ask about. Are there any descriptions of the 'Gate' we saw in this book? KP: Good question. From what you've read, it's quite ambiguous. Its job is to prepare the 'mother'. Tatsumi: This sketchbook is very important. We need to continue our examination of it. Sayaka: But it was ruined. Sayaka x Tatsumi x Sasahara x Mutsumi: Uhhhn. Tatsumi: We didn't have much of a chance to save the sketchbook from ruination because of plot concerns, but is there something other than the 'Gate' drawing that's salvageable? Sayaka: Tatsumi-sensei, her parents showed us her room this morning, but we didn't find any other examples of her art. Mutsumi: And when I rounded up her belongings to bring them to the principal's office, I didn't see anything suspicious in the stack of things. Sayaka x Tatsumi x Sasahara x Mutsumi: Mmmm. KP: (Oh dear! Sayaka-chan has forgotten about an important clue!) Sasahara: We also need to re-examine the notes I failed to make heads or tails of. There might be a clue waiting to be found in them. Tatsumi: Fair enough. I'll examine his notes. Sasahara: And while he does that, I'll examine the R'lyeh Text. KP: You guys do know that you're pulling an all nighter, right? Tatsumi: We have to. Mutsumi: Thank you both for your hard work, but I've got school in the morning. I excuse myself and leave them to their studies - I need to be in home in bed. Sayaka: I'll walk you home. Sasahara: (to Sayaka) [I don't have to worry about her walking the streets at night if you go with her. Thank you for looking after Mu-tan.] Sayaka: And I think I can trust you both with the shop. There's coffee in the back. Good luck with your reading. Tatsumi x Sasahara: Got it. OST: [1] KP: The two of you are sitting next to each other, in the quiet yet spooky shop full of strange objects while you pour over unusual books. The both of you need to make POW rolls. Tatsumi will roll (POW x 5), but Sasahara will roll (POW x 1). Tatsumi: Is it that lady yurei again? Sasahara: Why is my percentage chance so low? It'll be hard to roll under that on D100. Tatsumi: It is a mysterious riddle wrapped inside an enigma. Here I go. (rolls dice) Hurray, I didn't pass! Sasahara: (rolls dice) Drat, neither did I. KP: You felt a chill run down your spine, but you didn't notice anything other than that. Indeed, to describe this in a way that your characters don't experience, the two of you are totally engrossed in reading, unable to see the woman's face in the ambient darkness, staring at you. Sasahara: That sounds scary. But my character doesn't know about it, so he isn't scared! (lol) Tatsumi: People could be rearranging the room around me. I don't care. I'm too busy reading these notes. Sasahara: Want to bet the reason why I couldn't see the ghost is because my blood was sucked? Tatsumi: . . . You lost me. Sasahara: Think back to earlier. Remember when we had that rancid tea? The reason why it tasted bad is that it contained pieces of a monster that wanted to enter our bodies. Tatsumi: And because of that, we were able to see the ghosts? Sasahara: Correct! But when that monstrous thing sucked my blood, it took out the element that drinking the tea added. That's why I'm insensitive to ghosts. KP: By now poor Miyako-kun will be able to see all kinds of things that normal people can't. Tatsumi: Well, she's got Zero Sanity. KP: Your characters have been studying for a while. Time to have you roll some tests. Sasahara: With a +20 bonus, my (Other Language: English) skill roll shouldn't be too bad. (rolls dice) I failed! Tatsumi: Rats. I wish we had someone we could ask to learn the spells for us. Sasahara: I'm sorry. I have no excuse. For some reason, I've got a bad feeling about what's going to happen. Tatsumi: It's my turn to roll. Here we go, for (Own Language: Japanese). (rolls dice) Okay, that was a success. KP: The notes are a record of an abortion performed on a fetus with unusual and/or malformed characteristics. The subject was Tokui Mariko. The notes indicate that the fetus had incorporated some things you might see on animals - tentacles from a sea creature, or bat-like wings. As you read the scientist's notes, you are reminded of some of the disturbing images from the R'lyeh Text - maybe the author was getting closer to uncovering some cosmic truth. Tatsumi: I think the doctor was on the right track. His judgment is sound. Sasahara: Do you think Tokui was in a cult? Or that her baby daddy was an alien? I'm going to look for information on those ghastly specimens we found. Tatsumi: Sounds good. We don't have much information concerning that. KP: There's no contact information for Tokui Mariko. Reading the notes will cause Tatsumi to lose a Sanity point. He also accrues one point of (Cthulhu Mythos). Sasahara: I wonder just what the baby really was. Tatsumi: Oh dear, I'm getting points in (Cthulhu Mythos). More troubling is my current Sanity. Down to 40 points. Mutsumi: You're heading down the same path Miyako-san did. (lol) Sayaka: Hey Keeper. Before I go to bed tonight, I want to try to put the sketchbook back together. (Note: It seems that Sayaka has acquired the habit of taking work home with her.) KP: Okay . . . Well, since that's like putting together a puzzle, why don't you roll against (Idea)? Sayaka: I'm a detective so I have a great rating in (Idea). (rolls dice) I passed! KP: Well done. The book's integrity has been restored. However, it's now held together by lots and lots of cellophane tape. It's clear that someone worked hard to repair the book. Sayaka: The book was kind of magical. I wonder if that aspect of it is gone forever. KP: We'll see. Sayaka: (yawns) Tomorrow I'll pass this thing over to Tatsumi-sensei. He might be able to make some sense of it. I'm bushed. Time to turn in. Oyasuminasai. -------------------------------------------------------------------------------------------------------------------- Subtitle: After the Rain, a Resurrected Past -------------------------------------------------------------------------------------------------------------------- OST: [1] KP: The weekend is over. It's now Monday. The rain continues to fall, but you heard on the weather report that it'll finally stop around this afternoon. (rolls dice, looks at a chart) Oh yes. This afternoon at the academy the students will have a chance to swim in the pool. Sasahara: A key event at the swimming pool? Lots of cute students in swimming outfits! I don't want to miss that! image taken from http://nyaruref.blogspot.com Tatsumi: No matter how you spin it, the pool sounds dangerous. Maybe there's a way we can cancel the practice. Sayaka: [Goood morning!] I say as I arrive at R'lyeh Company. My character is dressed up and ready for school. Mutsumi: I went with her. [Tama-nii! Did you learn anything from all that reading?] Sasahara: [Nah. I got tired of it about halfway through.] (lol) Mutsumi: [This is why you never follow through, Tama-nii!] KP: By the way, the all-nighter stunt that Tatsumi and Sasahara pulled will each cost them 1 magic point. Mark it off. Tatsumi: I used to have such a pretty mind! My precious magic point! Come back! Sayaka: I was busy last night as well. I take out the repaired sketchbook and show it to them. KP: (I was waiting for this chance!) Sasahara, Tatsumi, try an (Idea) test for me. Tatsumi: (rolls dice) Nope. Sasahara: (rolls dice) Got it. KP: Sasahara, you are sure you saw one of the pictures from the sketchbook before - in another place. Sasahara: I've seen that before . . . but where? Sayaka: Wait, that was the same feeling I got when I first saw the sketchbook! KP: Correct! But had you forgotten that until just now? Sayaka: I carefully wrote it down in the memopad of my heart. Sasahara: I think I know where we saw it - back in R'lyeh Company. Tatsumi: Good thinking, little buddy. It'd also be quite fitting for R'lyeh Company to have an image of R'lyeh in its collection. Sasahara: Let's get over to the shop and look through its warehouse! KP's notes: Now that they've finally recognized the clue I laid out for them and taken the bait, I can feel much more relaxed. After a thorough search, Sayaka-chan uncovered an oil painting of R'lyeh that was a dead ringer for Shizue's conception. --------------------------------------------------------------------------------------------------- Notes (Mu-tan's One Point Sketch): Forgotten Foreshadowing Mu-tan is here on the scene! My favorite mystery is Child 44. Players forgetting about foreshadowing and other important details can be a common thing. The Cthulhu TRPG places a lot of focus on investigation and solving things through careful reasoning. Every puzzle has an answer. In the event that the Investigators can't find any leads to follow up on, it's quite possible that the story could conclude without any real resolution or deduction. That's a bad thing, of course. The player can hint which avenues to pursue with foreshadowing, but if he does that too much, the game will lose its drama and tension. It can be tricky to find the right balance between being helpful and being too helpful. When I was working as the Keeper, I gave too much information this way and received strong criticism from my players. However, the only thing I was guilty of was being too kind. Doesn't everyone else feel this way? Keeping this in mind while reading the players is interesting, isn't it? It's all part of making sure that the players have a good time, in the end. --------------------------------------------------------------------------------------------------- OST:[1] KP: So there's no doubt in your mind that her sketch and this thing show the same thing. This piece of art is a very old oil painting done on canvas. The gate that's dead center in the piece is identical. Written on the frame itself is ' Offering to Ruriyuhe'. Tatsumi: Ruriyuhe . . . R'lyeh? KP: The people examining the painting can make an (Art: Oil Painting) skill test. Mutsumi: Leave it to me! I've got this. (rolls dice) Oh, I failed. Sasahara: I've only got the base 05%, so I don't think I've got a shot. (rolls dice) I made it! Mutsumi: It's not faaaiiiirrr! This was my chance to shine! KP: The materials used to make this came from Japan. It's about 500 years old. At the time an artist named Mary had works that were all the rage, an aesthete would say that this is the craft of an amateur. This is lore you happened to come across while studying the history of that time for a book you were writing, Sasahara. Sasahara: [This is the inexpert craftsmanship of a layman. We can date it back to about 500 years ago in Japan.] Tatsumi: Now he's acting like he's all that just from a lucky dice roll (lol). KP: Even though it's not a masterpiece, it's still quite affecting. Looking at the work makes you feel like you have ice for blood - as if your soul wants to shut itself away from the world. Sasahara: Uh oh. What's this? KP: From the darkness in the center of the evil-looking gate, an ominous voice calls out to you. [ Fungurui . . . Magurunafu . . . ] Sasahara: [It's calling out to me! Do you hear it?] KP: You've had another strange experience, Sasahara. Try a (Sanity) test for me. If you make it, you lose zero Sanity points. Fail and lose 1D3. Sasahara: (rolls dice) Tch, failed. (rolls a die) And three more points are gone. KP: Fair enough. You were so unsettled by what happened that you threw the painting away. Sasahara: As the painting clatters to the floor, I say this: [That damn thing is dangerous! It's cursed!] Mutsumi: [You were so calm a minute ago, Tama-nii. What's gotten into you?] Sasahara: [I - I heard a voice call out from inside the painting. I know I did.] Sayaka: [Dang it. Please be more careful with the store merchandise. We need to sell that.] Tatsumi: Hey Keeper. I want to look at the painting and try out a (Cthulhu Mythos) roll to know more about it. KP: All right. Tatsumi: (rolls dice) How about that!? I got it. Mutsumi: (golf clap) Excellent work, Tatsumi-sensei! You're following Miyako-san down the path of lunacy and madness. KP: Well done. Well, you've dragged your mind through the filth of many a grimoire, and so you are sure you've seen this in the R'lyeh Text. This is supposed to represent the city of R'lyeh itself, where the dark god Cthulhu sleeps the rest of millennia. Beyond that, you don't know. Tatsumi: While it was stuff the players guessed, our player characters didn't know. Till now. I spread the word so we can start putting our heads together to solve this as Investigators. Sayaka: [Assuming what you said is true, where did Shizue-san come into contact with this painting?] Tatsumi: [Maybe she came to a mysterious antique store one day.] Mutsumi: [Did she ever buy a book from you?] Sayaka: [Not that I can remember . . . ] KP: Oh yes she did. She sure did. Sayaka: Really? I never wrote that down. KP: It happened even if you didn't. It did. Sayaka: Oh, I didn't know about this. (lol) KP: If you want to know exactly when she did, you can find that information in your shop's records. They're easy to search through, so you can make two tries against your (Accounting) skill. If that's no good, you could also employ your (Library Use) skill, but as you know that takes a long time - in this case, about four hours. Still doable, but you'll end up missing school. Mutsumi: The time has come again. I won't fail again. Tatsumi: Mutsumi-kun, are you good with (Accounting)? Mutsumi: Back in elementary school, I really enjoyed going to a soroban juku. (rolls dice) I made it! I succeeded! KP: Good job. The rest of you see her quickly go through the books at a fast speed. She finds the record of this oil painting being bought in 1995 for 20,000 yen. Tatsumi: This, for only 20,000 yen? Not a bad price. KP: Sasahara-san, who made those lovely art criticism comments earlier, knows that it shouldn't have gone for that much. It should have commanded a higher price. But going back to the records, you also find who sold the painting: Tokui Masako. She lives in an apartment building in Mukojima, which is in Sumida ward. Sashara: What do you want to bet she's related to Tokui Mariko? Shall we go talk to her? Tatsumi: Yes, I remember that name from the medical records we were looking through. We should speak with her. KP: And Tatsumi-sensei, you're acquainted with a talented person who works in obstetrics. It'll take some time for you to get to your contact though - well past the morning if you go now. Sasahara: How long would it take for us to go to Mukojima from where we are right now? KP: If you leave now, you should be able to make it back just as the afternoon is beginning. Tatsumi: We could split up to get all this done in time. Sasahara: I won't be able to patiently work. I must participate in the pool event! It's necessary for me to savor and appreciate all those school swimsuits! Tatsumi: This foolish guy . . . Sayaka: We'll go to school and try to keep a handle on things there. Maybe we can prevent anything bad from happening. Mutsumi: While keeping anything connected to water a wide berth. Tatsumi: Good luck with that. I think our work on this side will prove more dangerous. Sayaka: Really? KP: Who's to say? (evillol) Notes: While Sayaka-chan was hurrying to school, morning assembly had already begun. The vice-principal was explaining things about the case of Sumire. He did not say whether or not she took her own life, or how she died, or whether she was killed by someone else. He steered the talk away from speculation and focused on what could be positively confirmed. KP: It's almost as if the school doesn't care that much about this unfortunate development. Sayaka: Oh, is that so? Well, I'm going to keep my attention focused on all the strange events that may be happening at this school. I want to nonchalantly use my (Listen) skill to overhear conversations from the other students while the vice principal talks. (rolls dice) Made it! KP: Hmm. The biology club is talking about how the medeka ricefish and crucian carp they were raising are gone. That's a conversation you overhear. Sayaka: The fish are gone? KP: Apparently there was a water tank where the fish were being cultivated. But over the holiday break, something must have happened. When the group came back on Monday morning first thing to check on them, all of them were missing. Water had been splashed about. Maybe someone took them. The weird thing about all of this is that the door to the science room was locked when the group first went to check on the fish. Sayaka: That means this is a locked room mystery! Mutsumi: There's something bad at our school. KP: Classes are beginning now. Do you want to try to do some light investigation? Sayaka: I'm a high school detective! But I'm also a high school student. I go to my lessons right away. Mutsumi: During my classes and free time I look through the book Tama-nii entrusted me with. Maybe there could be some clue as to what happened to Shizue-sempai. Is such a thing even possible? OST: [1] Sasahara: There's something else we need to deal with. Right now only Tatsumi-sensei can use the spell we need to confront the alien threat. Mu-tan, could you try to learn the spell? Mutsumi: English isn't my strong suit, but I've got a J to E dictionary in my school bag. I'll work on the notes by using that in my free study period. KP: It's not the best thing available, but you will get a +10% bonus to your roll from using that. Mutsumi: I'm happy for whatever bonuses I can get. Sayaka: I'm still tired from working on that puzzle all night, so I'm going to be sleepy-eyed, dozing off, and napping in some of my classes. Sayaka: But after school is over, I'll do a sweep of the campus to make sure everyone is okay. KP: Nothing major happens in your morning classes. As the afternoon approaches, the storm clears and the adults you're used to seeing in the campus show up. Sayaka: Who could that be? KP: It's the folks you'd expect to show up at the special event - people other than Tatsumi from the board of directors. Sayaka: Meaning the big event is going to happen soon and Tatsumi-sensei still hasn't returned? Notes: Around this time, Tatsumi-sensei was asking an obstetrician he knew for any insights that could be gleaned from Tokui Mariko's charts. Past the 12th week, something strange happened to the fetus - some kind of abnormal growth had occurred. They had to perform an emergency abortion to save the life of the mother - but then the fetus somehow managed to cling to the mother's insides, as if it was refusing to be withdrawn! After massive internal hemmorhaging, Mariko-san went into shock and died immediately. Tatsumi: This is terrible! It pains me to hear this awful story. KP: You don't know as much about obstetrics as your colleague, but you know enough to know nothing about this is natural or normal. Tatsumi: Something bizarre and inhuman made her carry that child. I wrap up my interview and wait for Sasahara-kun to get in contact with me. Wait, we can still do that even if we're both mobile. I immediately head back to the school - and make efforts to get the pool opening postponed. KP: Now that you mention it, I need to talk about what's going on with Sasahara. Sasahara: I wonder if I'm going to be okay all by myself. I think something bad is going to happen. OST: [1] Notes: The place Sasahara was visiting in Sumida ward was a small area called 'Town of the Dove'. After WWII, occupying forces moved in - and a brothel was soon established in the area. It was a red light district. You might be able to see it if you walked along one of the roads leading away from Tokyo Skytree. The area still had some traces of its old history - vivid tiles, or strange bay windows. This particular building still stood as a piece of that antiquity. This part of area was like a slice of space lifted from the gulf of history between the end of the war and the new frontier that followed, but carefully preserved and deposited in an empty space in Tokyo. It was very strange indeed. KP: Sasahara made his (History) roll, so I'll share my notes about the 'Town of the Dove' with him. Sasahara: I bet that Tokui Mariko-san originally lived here. KP: Speaking of people living here, you use the notes you have to deduce the location of Tokui Mariko's old apartment. Time has not been kind to the old building - it looks rotten and decrepit. Sasahara: Might as well cut to the chase. I walk over to the doorbell and ring it. 'Ding Dong!' KP: The door opens and you see the inhabitant of the apartment. She's a woman who looks to be in her eighties. However, her outfit is suprisingly flashy for someone so old. Sasahara: Awk-ward. [By any chance, are you Tokui Masako-san?] KP: [That's right, sonny. Who are you? Is this some kind of sales pitch?] Sasahara: [No, not a sales pitch. I'm with R'lyeh Company. I'd like to ask you about an old oil painting which you sold us.] KP: Hmm, let's see how this goes. Choose either (Credit Rating) or (Persuade). If you pass the test, the conversation will go smoothly. Sasahara: Unfortunately, I'm not great at either of those. (rolls dice) I failed. KP: Not good. [I already sold that painting to your shop! I've got no connection to it anymore!] And she does not seem like she feels comfortable talking about it. Sasahara: [There's no problem with the painting. In fact, I came here to talk about how beautiful it is! I'm interested in where it came from. I'm a writer, and I'm covering this story!] I produce a name card and try to appeal my nature as an innocent. KP: Okay. Roll [APP x5] on D100. Sasahara: That'll be easy to roll under. (rolls dice) Made it! KP: (as Mariko) [Now that I look you over a little more, I think you're a bit of an IKEMEN! Sayaka: Why did you suddenly switch to Roman letters? (lol) KP: To establish that she has no eye for IKEMEN. Sasahara: This is against my will! But I invite her out. [How about we talk about this at length over some tea together?] I also smile and let the light reflect off my teeth. Kira, kira. KP: (as Masako) [Instead of tea, let's throw down some booze! I know a friend who runs a place that let us drink even in the early morning! Let's go there instead!] Sasahara: I should have gone with Tatsumi-sensei. He's more in touch with this generation. Tatsumi: Stop making difficult faces! You're her drinking partner. Notes: And so Sasahara and Masako found themselves at an izakaya, throwing down drinks. The group uncovered that Masako used to be one of the girls at a snack bar. She was now living off of her pension. She was the sister of Mariko, and as such inherited some things from Mariko after she died, which included the painting. Masako sold the painting to R'lyeh Company. KP: (Masako, a little tipsy) [So I brought over the painting to that place since that's what they are into, right? I showed the owner the painting and his eyes lit up - like a kid at a candy store. He offered me a lot of money for the painting, a lot more than I thought it could sell for.] Sayaka: It does look like the kind of painting Randoru Ojiisan would collect. Sasahara: [It's a beautiful work of art. Please, if you can, tell me about the artist who painted it, Mariko.] KP: (as Masako) [Up until the war broke out, we were part of a pretty rich family. Both Mother and my sister loved painting.] Sasahara: [Westerninized and stylish women!] KP: [But Papa was killed during the war. Mother and the house were destroyed in the air raids. When the war was finally over, we were left without a single yen. Things were terrible. It was hard just to survive. We worked as hostesses in a cabaret. My sister would sometimes go out with Occupation soldiers. Do you understand?] Sasahara: [Yes. Wow, that's . . .] Tatsumi: Sasahara, I'm not there but you should try to find out about Masako's pregnancy. Sasahara: I know, but the mood's turned really serious, and I don't want to upset her by asking about another painful memory. Tatsumi: Good luck! You can do this. Sayaka: Of course you can! You're an IKEMEN, right? Sasahara: Okay, let me see if I can put this delicately. [How was Mariko when she was creating the oil painting?] KP: That was a very natural way of asking. (rolls dice) [She was pregnant with the child of a foreigner. It must have been one of the Occupation soldier's.] Sasahara: So this is like what happened to Shizue. Mutsumi: Shizue-sempai had a phantom pregnancy. KP: [Her body couldn't handle the strain, and she didn't want to have the baby. She died at 20 because of that.] Sasahara: [Did she talk to a Dr. Nakatani?] KP: [That's right - wait, why do you know that much!?] She seems extremely suspicious now. Sasahara: [It was a lucky guess. I'm a student of history, and Nakatani was one of the few doctors willing to come here during that time.] KP: [Oh, is that it?] Sasahara: Wow, that was a dangerous spot. Tatsumi: I'm interested in that soldier. I wonder what he did to Masako. OST: [1] KP: She continues: [The soldier who was her customer visited her while she was in the hospital. He was called back to his country for some reason, but he did care for her a great deal.] She tells this story with a smile on her face. Sasahara: I guess we may have misjudged the man. Maybe we don't need to track him down. KP: [Well, he wasn't an IKEMEN.] And with that, she produces a two-shot of Masako and the man. Masako is wearing a showy, polka-dot one piece dress. The man she's with is a Caucasian in a military uniform. Sasahara: Okay, this is an important clue. I engrave this into my memory. KP: (rolls dice, checks notes) As you look over it, you realize that Masako looks a bit like the girl you pulled from the inside of that cistern. That is an incredible coincidence. Tatsumi: Finally some clues linking the two have floated to the surface. KP: The soldier seems strange. He's got very large, round eyes, and a weak, hanging jaw. For a white person, he has a very small nose, and his nostrils are flaring. Sasahara: What is this? (laughs) KP: You can see his name tag on his uniform: G I L L M A N. Tatsumi: Gillman? What an evil-sounding name! (lol) KP: Around this time many soldier were forbidden from coming here. There was a big fear of venereal disease spreading around. Maybe Gillman was suffering from syphilis? In any case, you should try either your (Medicine) or (Anthropology) skill roll. Pick whichever is better and roll against it. Sasahara: (sighs, rolls dice) I failed. Never had a chance. KP: Okay, then try your (Occult). Sasahara: I'm much better at that. (rolls dice) Made it! KP: It's not syphilis. This is a hereditary condition, one common in a particular area of the America coastal area, specifically a coastal town called Innsmouth. Rumor has it that the area had a very weird cult as its dominant religion. Your success in Occult tells you all of this. Tatsumi: Another piece of the puzzle snaps into place. We've got everything now. Sasahara: [May I take a photo of this image with my cell phone?] KP: [I don't care.] Sasahara: I send the photo as an attachment to the mass mail I send everyone! Tatsumi: Don't send out scary photos carelessly! Sasahara: Tatsumi-sensei, please use your (Medicine) skill. Tatsumi: People like this are why we the world's so messed up . . . (rolls dice) Holy gobsmackers, I failed. Sasahara: Please give this a decent try! Work! Tatsumi: It's not my fault, I got a bad roll on the dice. KP: If you guys want to wrap up the discussion with Mariko, I'll cut to the event at the school. Is that okay? Sasahara: Fine. The painting'll be safe and sound at R'lyeh Company, so let's go to the school! --------------------------------------------------------------------------------------------------- Notes (Mu-tan's One Point Sketch): Innsmouth Hello! Mu-tan's here again My favorite city in America is Miami. Innsmouth is the name of a certain port city in the United States. The city's inhabitants have mingled their bloodlines with the Deep Ones and share with them a devotion to Dagon and Cthulhu. This is an area hot with Cthulhu Mythos activity. The area tops my list of places I don't want to go. Gillman had a particular set of traits common to people from that area, which has come to be called the "Innsmouth Look". When Tama-nii looked at the photo and confirmed that Gillman had the Innsmouth Look, we knew without a doubt that this case was strongly linked to the Cthulhu Mythos. The town is described in 'The Shadow Over Innsmouth', one of Lovecraft-sensei's tales and outline for the Cthulhu TRPG in 'Return to Innsmouth'. The original manuscript is being kept in the library of Lovecraft's work. --------------------------------------------------------------------------------------------------- KP: Well then, the school day is well into fourth period. Sayaka-chan, Mutsumi-chan, your phones buzz and notice that you got an email with a photo attachment. Sayaka: I mumble as I switch between my nap and wakefulness, and go off somewhere where the teachers won't see me to look at the message. KP: Very well then. The both of you can try a (Medicine) or (Anthropology) test, as mentioned before. Choose which ever skill test you want. Mutsumi: I'm decent at (Anthropology), so I'll go with that. Sayaka: Mu-tan knows all kinds of unusual skills. Mutsumi: Part of that comes from choosing skills that the other Investigators didn't have. (rolls dice) Made my skill roll. Sayaka: (rolls dice) Didn't make mine. OST: [1] KP: Mutsumi-san, something's weird about that man's skeleton. In fact, the more you look at him, the less he looks like a human being - more like something that branched off of a distant evolutionary ancestor and evolved into a seperate species. Now roll (Sanity) for realizing that, please. Mutsumi: Nuooo! Tama-nii, don't send weird pics in email! Sasahara: Of course things turned out like this (lol). Mutsumi: If you know better, then don't do stuff like this. (rolls dice) Okay, made my roll. KP: You don't lose any Sanity points, but you do upset your teacher. [Hino-san, what are you making that ruckus for?] Mutsumi: [I'm sorry, sir! It's nothing.] Sayaka: No teacher has ever thought that one of his students would have to roll for (Sanity) in a classroom (lol). KP: Fourth period ends and people start getting ready for lunch break. Mutsumi, make an (English) skill test to get some work done on your task. Mutusmi: With the dictionary I have, my total chance for success is 26%. (rolls dice) I failed! And I was hoping this would be a nice side job. Sasahara: That is disappointing. In the meantime, I'm working with Tatsumi to ensure that we can recite the spell. Mutsumi: I'm worried about your insufficient amount of magic points. Tatsumi: My POW was sucked away by that loathsome Tindalos. KP: Mutsumi is going to be busy pouring over the grimoire. What are you going to do for lunch break, Sayaka-chan? Sayaka: I will patrol the school, and keep close eye on any spots where people can imbibe drinking water. KP: Well, if you're interested in the water going into the school, the physical education area has a big pool. That's certainly relevant. Sayaka: I wonder if I can quietly slap a "CONTAMINATED: DO NOT USE" label on their water supply. KP: Unfortunately, once you glance inside the gym, you notice that some of the girls in your class are using it to practice volleyball lessons. It'll be hard for you to infiltrate it right now. Sasahara: High school girls in uniform, playing volleyball? I've got to get over there right now! (lol) KP: (gracefully ignoring Sasahara's comment) Every so often, one of the students playing volleyball with get thirsty and then relieve his or her thirst at one of the water fountains in the building. You also notice that Chika, one of your classmates, is playing volleyball as well. Sayaka: I have to stop this. I'll grab the ball and stop the practice. KP: That's pretty abrupt. But if you succeed in a (Throw) test, you'll be able to intercept the ball. Sayaka: I'll think of an excuse later. (rolls dice) I failed! KP: The volleyball flies away from your grasp and hits another student in the face. Your classmate, Chika, walks over to the water fountain and bends down to get a drink. Sayaka: [Chikapon, don't drink!] I yell as I dash over to her. KP: You were right to worry. As she gulps down some of the water, she starts to look troubled - as if she's in pain. She trembles as she loses control of her body, and with terrified, teary eyes, she peers at you as she is compelled to drink more and more of the water. Sayaka: Oh no! Can I destroy the water fountain with karate kicks? KP: You? Sure. But it might take too long. Sayaka: I put her in a full nelson and drag her away from the fountain. KP: Right, nothing unusual about that at all. Mutsumi: Meanwhile, I start thinking about ways to destroy the water fountains. (lol) KP: Chika's got a STR of 10. Your STR is higher, Sayaka-chan, so youv'e got a 60% chance to succeed. OST:[1] Sayaka: [Stop it, Chikapon! You've had enough!] (rolls dice) I made my test! KP: You pull her away from the fountain. Frothy water is oozing out of her mouth and it looks like she's suffering. Worse still, she's speaking in a strange voice. Or rather, something inside her is speaking in a strange, distorted voice. [Hebbu, hebbuuuu!] Sayaka: [There's something inside Chikapon!] I try to get that awful water out of her. KP: You can try to help her with a (First Aid) test. Every round that you don't pass the test, she's going to take 1D6 damage because she's drowning. Mutsumi: You can do this, Sayaka! Save her! Sayaka: No problem. I have (First Aid) at 45% (rolls dice) Oh no! I failed! Sasahara x Tatsumi x Mutsumi x Sayaka: (pained silence) KP: Let's see how many Hit Points she loses. I'll let Sayaka roll for that. Sayaka: Now I'm holding a friend's life in my hands. (rolls a die) She loses 2 Hit Points. Mutsumi: It's okay. Chikapon probably has eight Hit Points. Sayaka: (performing CPR) [Chikapon, hang in there! Don't you die on me!] (rolls dice) I failed again! KP: You start to see the color begin to leave her face as she continues making that pained vocolation. The horrible voice from her throat continues to say the same thing as before. Now roll to see how much damage she takes. Sayaka: I don't like this at all. (rolls a die) Another 2 Hit Points gone. KP: That's not enough to kill her, and she isn't going to pass out yet. Her eyes are dim, but they vaguely perceive you nearby and seemingly plead for you to save her. Mutsumi: This is a heavy life-or-death situation. KP: Indeed! And Sayaka-chan, so far your friend has lost four Hit Points. If you don't make this next roll, it could be really bad for her. OST: [1] Sayaka: I gotta make this. C'mon, don't fail now! (rolls dice) I made it! KP: She pulls away from you and leans forward, vomiting thick, slimy water pouring from her mouth, spattering the floor and collecting in a disgusting puddle. The liquid itself begins to twitch unwholesomely, like the things from the science lab. It then begins to flow towards the exit. Sayaka: As I suspected - that's not water at all. It's a living organism that happens to look like water. KP: That's when you notice a long-haired woman, clad in white, waiting at the exit to the gymnasium. She looks like she's been drenched in water. She stands, as if waiting for the slime to reach her. For some reason, she reminds you of Shizue. You need to roll (Sanity) now. Sayaka: I'm being pursued from all corners! (rolls dice) Made it! KP: You still lose one point of Sanity anyway. She vanishes, but she leaves behind a feeling of unluckiness and misfortune. Maybe there's something bad that's going to happen at the school, and soon? Sayaka: No matter what happens, I am sure that Tatsumi-sensei and that other person can deal with it. I'm busy making sure Chikapon is okay. KP: Chika wakes up, shivers, and cries out [I'm not a mommy!] Is she suffering from delusion? Roll against your (Psychiatry). Sayaka: I don't have an ice cube's chance in Hades of making this. I've only got 01%. (rolls dice) I didn't make it. KP: You don't think you'll be able to calm her down, but you can take her to the nurse's office. Tatsumi: [Not a mommy!] eh? One way to write abortion or miscarriage in kanji is æ°´å (TL Note: water child). Maybe that child's spirit is manifesting as a 'water child'? Sayaka: Something very bad is about to go down at my school. Tatsumi-sensei and that other person, please come back soon! KP: (rolls dice) Well, it's now after the afternoon break period. Tatsumi-sensei and Sasahara-san have arrived on site and are walking through the front gate. Sasahara: I leave behind the oil painting at R'lyeh Company. KP: Roger roger. You two have made it before the swimming lesson at the pool. Over the intercom, Tatsumi-sensei hears that the board members have been summoned to an emergency meeting. Tatsumi: What is this about? KP: As you recall, there were problems with the water supply earlier. The academy is getting ready to reopen the pool for swimming lessons and the committee is busy doing everything it can to make sure that goes swimmingly. A kannushi has been called to exorcise the water and they have also hired a lifeguard to give a talk on safety. It feels like opening the beach to tourists. Sayaka: The risk of people drowning is too high. They shouldn't reopen the pool. KP: But so many distinguished people have checked it out and given it the okay. At this point you'll need something with heavy evidential weight to convince one of the board members to close the pool. Tatsumi: (ahem) Last week a young lady killed herself and threw her into the water. Today a young lady suffered a derangement of the mind while imbibing water from a fountain. Isn't that sufficient to request a postponement? KP: I get what you're trying to say, but that has no relationship to the pool itself. Were Henmi-kocho to cancel the event, it'd be reopening the wound in the school's psyche that Shizue-san's death cause. Tatsumi: Rrrrgh. I really want to close that thing down. But I can't do it! KP: (rolls dice, checks a chart) Oh! That's right. Sayaka-chan, the first group to enjoy the pool once it opens will be your class, for phys. ed. Sasahara: What an amazing coincidence! KP: Cthulhu-sama is watching you (laughs). Sayaka: If we can't cancel the pool opening, I can at least stand guard there in case something bad happens. Sasahara: Shouldn't we have a quick 'Investigators' Meeting' to hash out what we'll do? Tatsumi: I agree. This is probably the big finale for this session. Mutsumi: We've established that G I L L M A N was a Deep One. Does that mean his deformed child was one of the Blessed of Cthulhu? Sasahara: That aborted baby was used as a specimen for study. Mutsumi: The notes that we got about that indicate the doctor was doing some weird things. --------------------------------------------------------------------------------------------------- Notes (Mu-tan's One Point Sketch): Investigators' Meetings Hello! Mu-tan reporting in again. My favorite snack food is Heart Chiple. Investigators' Meeting is a stock phrase - I guess you could say it's a lump of kanji characters we stuck together ourselves. You won't find any mention of it in the official rules, so don't bother checking them. It's a special time when all our player characters meet up in person and then have a discussion of everything that they've uncovered up to that point. After that, we as players carefully pour over all the evidence and information so that we may determine the best CoA (Course of Action). This is helpful not only for us but for any one person in charge of making the game replays. Players can also rely on their own personal knowledge of the Cthulhu Mythos in a bit of metagaming. Some people say you have more fun with less knowledge, but our policy is to weave together scraps of data and disclose our results. Even a character not in the know will get some idea on what to do and have a chance to agonize over it. For all those players squirming and worrying over when they can disclose mind-rending truths, why don't you schedule an Investigators' Meeting? --------------------------------------------------------------------------------------------------- Sasahara: I remember that Tatsumi-sensei wanted to reconcile with his mother too. OST: [1] Tatsumi: Don't start that again. But maybe you're on to something. What if that liquid lifeform thought that Shizue was its mother? If that thing was in the samples the school got, and it noticed Shizue, then its malign sendings could have caused her phantom pregnancy. Sayaka: That's awful! She never did anything wrong! KP: You're on the right track. The dream-sendings of the aliens tend to affect the sensitive, which Shizue-san was. The science room was right next to the art club's, and she fell under the things malign influence as she was studying art right here. Tatsumi: So, her killing herself near the cistern must be connected somehow. Is it because the baby was part Deep One, and therefore loved water? Sayaka: No! It's too horrible to contemplate! Tatsumi: Hmm, I'm not sure about this idea. Would a Deep One have that kind of special ability? Sayaka: We know for sure that the water in this place is dangerous. Chikapon was in a lot of trouble earlier. Sasahara: We've got all the pieces, let's put the puzzle together. We established that the Water Child wants to go home, right? What if it needed the Gate in the oil painting to accomplish that? Tatsumi: Oooh, nice. Why were Mariko and Shizue able to visualize that scene and put it down on paper so well? Mutsumi: They gleaned the image from the telepathic sendings Cthulhu was sending their way. But while they were doing so, the Blessed Child of Cthulhu began to affect their bodies. Tatsumi: That is a horrifying prospect, but the theory seems to make sense, given the evidence we have. KP: I think that's about all the time you guys get for your Investigators' Meeting. According to my in-game clock, the pool's about to open. I think that Sayaka and Mutsumi ought to change into their school swimsuits. Mutsumi: I don't think so. Instead, I'll stay in my school uniform and watch what happens. KP: Not participating? But thou must! [deep, booming voice] Mutsumi decides to get ready for P.E. class, which includes putting on her swimsuit! Mutsumi: Sayaka-chan, when the Keeper shows his serious side there's no way for us to turn back. -------------------------------------------------------------------------------------------------------------------- Subtitle: The Terrible Opening of the Pool -------------------------------------------------------------------------------------------------------------------- KP: Some investors from the Anjinzuka zaibatsu are here to inspect the reopening of the pool. Henmi-kocho and Miyako are standing by the side of the pool. Sasahara: I innocently and nonchalantly get there . . . carrying the oil painting. Tatsumi: He's just an acquaintance of mine, don't pay him any mind. I'll be carrying the grimoire. KP: (rolls dice) Miyako-san noticed what you are carrying. [Every time you get closer to being the Tatsumi-sensei I love!] She does the oh-ho-ho-ho laugh of a cultured ojousama. Sayaka: I'm on guard. If I need to help these people evacuate the area, I'll be ready. KP: (checks notes) The kannushi has begun the ritual purification. Sasahara: It'd be nice if Miyako-san was dressed as a miko (laughs) KP: Not a bad idea. I'll say that she is. [Haratama, Kiyotama . . . ] Miyako-san is keeping pace with the priest as he recites the traditional Shinto prayers. Sasahara: Miyako-san is wise. Tatsumi: Wait a minute. Aren't you worried that she's trying to summon something bad? OST: [1] KP: She's certainly not doing that right now. (rolls dice) Something begins to change in the center of the pool. Some of the students have noticed it and are saying things like [What the heck is that?] or [Does that look like a human being?] Sayaka: It's here! Something has arrived! KP: The white thing looks like a person that has floated up from beneath the water, face up. A young woman with long black hair. You notice that she looks like she's been covered in slime. Roll against your (Idea). Sayaka x Sasahara x Mutsumi x Tatsumi: (roll dice) We all succeed. KP: Wow, it's like I'm wired for quad! Mutsumi: All the PCs have high INT. KP: All of you discern something familiar about the translucent form - Shizue, or is it Mariko? Mutsumi: I'm surprised this thing would reveal itself in front of so many ordinary people. I've got a bad feeling about this. KP: The stomach of the thing looks like it's been torn open. Inside, a red and black thundercloud-like object boils and churns, spreading a terrible black and red substance that pollutes the swimming pool! Tatsumi: Get the students out of here! KP: At this point we'll go to individual actions. Carefully declare what your characters will do here. Tatsumi: Roger that. Well, I use the magic spellbook in my hands to prepare the spell we found earlier. Sasahara: But you won't be able to incant the spell. KP: And if you want the students to evacuate, you can try to lead them with a (Persuade) or (Credit Rating) test. Sayaka: This is a task best left to me. My (Persuade) skill is the next highest after Tatsumi-sensei's. KP: You said you were keeping guard earlier, so I'll rule that you kept your wits when things went down - you'll get a +10 bonus to your roll. Anyone else? Tatsumi: I get ready to assist with the spell as necessary. Tatsumi: I prepare the weird painting by positioning it near Tatsumi-sensei. Mutsumi: I think my character might be overwhelmed by all of this, but Tama-nii and the others seem to know what's up. I'll stand by them and will follow what they do. KP: Seems like that's everyone. Okay, Sayaka, you can roll against your (Persuade) to wrangle the kids out of here. If you fail, they'll fall into a panicked state and may dash every which way. OST: [1] Sayaka: [There has been another incident. Everyone, please follow me away from the pool!] (rolls dice) Made it! Mutsumi: Way to go, Sayaka-chan! Sasahara: Now we have to be sure to succeed on our end, too. KP: Well then, both the students at the academy as well as Henmi-kocho are following your lead. The sudden appearance of the thing in the pool is not something they're going to try to rationalize for now - instead, instinct kicks in and tells them it is best avoided. Tatsumi: It'll be easier for us to work without so many mundanes gawking at us. Mutsumi: But I'm still a mundane! (laughs) KP: (pages through notes) Before the remaining Investigators at the scene, a most strange and unearthly transformation begins. I'll read through my description of what happens. In the depths of the stained water, your eyes discern the movement of an aquatic creature. It looks vaguely like a long, narrow catfish, but even so, you begin to notice deviations from that form. Lengthy tentacles jut out from its side, and they are powerful to function as additional limbs. Ghastly, bat-like wings stick out from its back - however, these are not large enough to allow the bulky creature to fly. Looking at this unnatural, unwholesome thing tells you it has no place in any sane universe. The unholy thing moves beneath the water and then sticks its head above the surface. The body of it is composed of an awful-seeming jelly that leaks into the water around it. The front of it has some end like a hagfish - which somehow you realize is used for sucking blood. And yet, the face of the thing has some resemblance to an unborn baby's. Two tentacles reach out from its face, waving pathetically as it begs the mother to feed it! Sayaka: This thing is huge! It's probably displacing most of the water in the pool! Tatsumi: Wh-what is that? What is that thing!? KP: (Sanity) rolls all around the table, please! Tatsumi: Oh dear, you're going to take away even more of them. (rolls dice) . . . I failed! I'm going to lose my marbles! Sayaka x Sasahara x Mutsumi: (rolls dice) We pass the test. Tatsumi: Was I the only one who failed!? KP: Those who make their tests lose 1 point anyway. Those who failed must deduct 1D10 Sanity. Sayaka: Hangin' tough with 65 points remaining. Sasahara: I'm still sane, as I have 60 Sanity points in the bank. Mutsumi: I have 47 points leftover. Tatsumi: (rolls a die, slumps) Seven points! I lost a lot! I've only got 33 points left! Sasahara: That's terrible! Mutusumi: Mmmu, Tatsumi-sensei, isn't that enough to cause you to fall into indefinite insanity? Tatsumi: Mercifully no. Had I lost another point, I would have crossed over into that territory. --------------------------------------------------------------------------------------------------- Notes (Mu-tan's One Point Sketch): The One Who Accepted the Blessing of Cthulhu Hello! Mu-tan here. My favorite type of pet would be cats. The horrible creature we've encountered began its existence as a type of crossbreed, a thing that's half human and half Deep One, then altered while still unborn by the dream-sendings of Great Cthulhu. I think I might be getting ahead of myself. What's a Deep One? Well, in this game it's a pretty famous creature. The most famous place for encountering Deep Ones would probably be Innsmouth. Off the coast of that town, the Deep Ones have built an underwater colony. Deep Ones look humanoid, but with features you'd see on a frog or sea creature. They are capable of breeding with humans and are among the Mythos entities you're most likely to see in the middle of human civilization. They've also been featured in tons of Cthulhu TRPG scenarios, so Investigators become familiar with them quickly. Sometimes a diety revered by the Deep Ones, the ancient priest of the Great Old Ones called Great Cthulhu, will bestow a "blessing" upon a Deep One child, causing it to manifest characteristics of the Great Old One. The resulting creature is powerful, and this one might be beyond all control. I could not have predicted that all the recent troubles at school could be tracked back to this one being. This creature and many others appear in the Malleus Monstrorum book from Enterbrain. Check it out! --------------------------------------------------------------------------------------------------- Sayaka: That was a really dangerous spot just then. If Tatsumi-sensei had lost his mind, who would have cast the spell for us? Tatsumi: But it's not over yet! The amount of Sanity I just lost was greater than or equal to five points. If I fail this next test, my character will go temporarily insane for an hour. OST: [1] KP: Indeed! Tatsumi-sensei, roll those bones. One (Idea) test if you please. If you succeed, you will fall into madness for an hour. Tatsumi: Won't everyone get into trouble if I go crazy? Sayaka x Mutsumi x Sasahara: Yes, we will! Tatsumi: Keeper, our backs are against the wall. We'll all be in trouble if I fail this roll. Can't we just skip that rule this one time (very calm resolve)? KP: Nope! Be quiet and roll! Tatsumi: It's useless! It's all useless! My Idea rating is 85%! Sayaka: It's that high!? KP: It's possible you might succeed. I just need to roll within those 15 percentiles. (rolls dice, they clatter and land) Look, you rolled an 87! (dry laugh) Sasahara x Mutsumi x Sayaka x Tatsumi: (absolute silence) KP: Your Cthulhu Mythos increases by 1 percentile. And I'll decide what derangement you temporarily manifest with a random roll of the dice. Tatsumi: I'd like one that won't prevent me from casting the spell, please. KP: Well, let's see what you get. (rolls dice) Well, well, well. You've manifested a psychogenic malady - causing you to lose your sight. Until you recover, you can't see. Tatsumi: [Help me! I can't seee! Give me some light!] Mutsumi: Well, he can still recite the spell. Tatsumi: No, I cannot. I didn't memorize this one! I have to read it from the spellbook to cast it. Mutsumi: Oh, that's right. Tatsumi x Sasahara x Mutsumi x Sayaka: Achaaaa. (pained bitterness) Sasahara: What if I read the spellbook to Tatsumi-sensei? Could that allow him to cast the spell? KP: Hmm. Okay! But you have to make an (English) roll to accomplish that. Sasahara: [Tatsumi-sensei! I'll be borrowing the grimoire!] Tatsumi: [Copy that! I'll leave it to you.] KP: Oh, and Tatsumi - here's something you'd think about. Remember Miyako? She's still here. A worry begins to nestle itself in your mind. Tatsumi: [ Why are you still here? Get to the shelter!] Miyako: [Are you saying you don't want me around?] Sasahara: [Wait! Miyako-san, do you know a spell to make this monster leave?] KP: No, she doesn't. But maybe she could contribute some Magic Points to help you cast the spell. Tatsumi: [Grrrr! All right! Miyako-kun, please help us!] KP: (as Miyako) [No, you need to speak sweetly to me! Like I'm your lover! (laughs)] Tatsumi: [This one is so . . .] Keeper's Notes: By the way, in the end Tatsumi's player wouldn't speak sweetly to her. I was hoping for a dramatic moment when he'd plead with her and then she'd share her reserve of magic points. Well, that's over now. What's done is done. In the end, Tatsumi told her that if she really was his lover, she'd leave this dangerous area, but it's clear to me that he doesn't think of her as his girlfriend. The only way they'll be together is if he loses all his Sanity points. KP: Just to confirm, the two of you are going to perform the spell while Sayaka, Mutsumi, and Miyako lead away the students. Those standing behind might attract the attention of the Blessed Child of Cthulhu - and with it, a powerful attack. Is that okay? Mutsumi: Yes, I think I can do this. I have to be brave and get this done - so that Shizue-sempai can finally rest. I'll do what I can to drive this monster from the school! Sasahara: It seems I have to make an (Other Language: English) test. Do I get any bonuses to the roll? KP: No, because you don't have the luxury of sitting down, sipping coffee, paging through a dictionary, and taking your time. However, as a courtesy I will allow you to make a second roll if the first one fails. Sasahara: How strict! (rolls dice) Dang it, I failed both times. KP: You won't able to read it aloud for Tatsumi-sensei and accompany him during the spell. Mutsumi: What will happen next? How can I help? KP: The Child never got any food from Its mother. I imagine It will try to get some. It will catch some of the tasty humans lurking about and eat them! Mutsumi: Oh no! (sweatdrop) KP: Sayaka-chan isn't here, but I still need to pick a victim. Here's my trusty D3. I'll randomly decide who is the target. Sasahara: Now just a minute. Miyako is still here. Why not use a D4? KP: Hooeeeh? Should I include Miyako in the table? Tatsumi: Of course you should! KP: All of you are mean! Sasahara: The next roll might kill one of us. KP: All right, all right. A D4 it is. (rolls the die) Oh, it's Mutsumi-chan! Mutsumi: That might be okay. I've got a really good (Dodge) skill. KP: I have to roll for its attack. It's got a 65% chance. (rolls dice) What do you know, it failed. The tentacle lashes out and smashes against the starting area for the pool lanes. Mutsumi: I bet they're crumbling into rumble. Sayaka: Once I finish the evacuation, I want to go back and help the others. KP: I have no problem with that, but you'd be exposing yourself to attack from the creature. Sayaka: I'm the heroine! [Mu-tan, are you okay?] Sasahara: I'm surrounded by cute high school girls. This is giving me a lot of courage. Tatsumi: Then you should do something courageous. Sasahara: Too true. Well, let me do something so we don't all get 187'd. Two rolls of (English) under pressure conditions, coming up. (rolls dice) Made it! Tatsumi x Mutsumi x Sayaka: (light applause) Sasahara: Now with that in place, the professor can take the wheel! KP: Sayaka, if you were to get Miyako-san to help out, your group might have enough Magic Points for this spell . . . (uses an abacus) Carry the three, and you have 13 points in total. Tatsumi: I didn't regain Magic Points because I was pulling all-nighters. KP: And since this Blessed Child of Cthulhu has a POW of 26, even with that total you'll only have a 40% chance of success. Sasahara: Those are some strict conditions. KP: And yet it's a number that doesn't preclude the possibility of your success. I try to run a balanced game. Notes: Even at 40%, it's still a little tough for the players to win. I decided to page through the Cthulhu TRPG rulebook and look at its rules for Summoning and Dismissing deities. Maybe those rules will be of greater utility than a simple opposed test on the Resistance Table, so I'll appropriate them to determine whether the Investigators can dismiss this terrible beast. Tatsumi: (palming and shaking dice in his hand) It all comes down to a throw of the dice - for good or for ill, it all depends on chance. Mutsumi x Sasahara x Sayaka: (gulps) Tatsumi: [Lost Child of R'lyeh! Go back to your place of origin!] (throws dice) . . . ! I failed! Mutsumi x Sasahara x Sayaka: Oh no! KP: Well. You didn't make the roll, did you? Sayaka: H- how can this be? What can we do now? KP: Not to worry. I've prepared something to run in the event your spell failed. Sayaka: I don't like this! (sweatdrop) KP: The Thing seems to have noticed what Tatsumi-sensei was trying to do. It yells out as It moves toward him. It's acting irritable, much like a gigantic infant. Near Sasahara's feet, the painting quivers and a begins to emit a voice. [Fungurui . . . muguruunafu . . . ] It sounds like someone is casting a spell. Tatsumi: Could it be related to the Gate of R'lyeh? KP: Suddenly, an ominously malign being erupts from the pool, causing a huge wave. This is a bad omen. The thing locks its eyes on your group and begins looking into the past. Sasahara: Surely it's not going to . . . OST: [1] KP: The non-Euclidean geometry of the towers and the Gate seems active. A darkness beyond darkness gathers. A dark green tentacle erupts from the blackness, swelling up near the front of the painting before leaking into our reality - and touching the large Thing from the pool. Sasahara: A touching reunion of parent and child! (laughs) KP: You've seen tentacles like this one in the R'lyeh Text. A disgusting and detestable voice pours forth from the painting. You may roll against your Sanity now. Tatsumi: But I didn't see it! I've got hysterical blindness. KP: Sanity losses are caused by experiencing cosmic horror, not merely looking at it. But you make a fair point. I'll lower the amount of Sanity you lose this time as a service to you. Tatsumi: I'm doomed no matter what I try. (rolls dice) Oh, I made it this time. Sasahara x Mutsumi: (roll dice) We both make the roll. Sayaka: (rolls dice) Oh no! Here, at the end of all things, I finally failed a Sanity test. I was doing so well until now. Why? Why!? KP: I'll get to you in a second. Anyway, Tatsumi-sensei, you still lose a Sanity point even though you couldn't see the abomination. Tatsumi: I lose Sanity points even if I make the pass the test. Oh wait, I just lost another point! That's just enough to cause me to go indefinitely insane. KP: Lucky you - you just earned another Cthulhu Mythos percentile! Now I need to determine what kind of madness you manifest. While I'm doing that, those who made their Sanity tests and can see the monster will lose 1D3 Sanity points. Mutsumi: (rolls a die) Lost a point. Down to 46 Sanity points. Sasahara: (rolls a die) Dang, I just lost 3 Sanity points. I have 57 left in the bank. This is starting to feel like Great Cthulhu Itself is showing up. Sayaka: H-How many Sanity points am I going to lose? Will it be a lot? KP: Don't worry, you didn't see Great Cthulhu and fail a Sanity test. It won't be that bad. You'll only lose about 1D20 Sanity points. Sasahara: Losing 1D20 Sanity points is plenty harsh in itself! Sayaka: I failed the roll at the worst possible time. KP: Don't cry - just roll the die. Besides, you've been making your rolls too often. Sayaka: That's not my fault, though! Oh no . . . (rolls a die) Yes! I only lost two points of Sanity! Sasahara: You rolled a D20 but only lost 2 points of Sanity!? Tatsumi: You are strong with the dice. That's heroine power for you. KP: Craaaap! I was really hoping that Sayaka-chan would finally fall into madness and ruin! Sayaka: That won't happen~♪! KP: But in any case, the threat isn't over yet. The tentacle touched the abomination in the pool, but Its owner seems to have become aware of your group. The nightmare from R'lyeh lifts up, up, up into the sky . . . Tatsumi: We must flee! [Someone, guide me away from here! I can't see!] KP: (rolls dice) Miyako raises a hand towards it. Even if she might be looking at Great Cthulhu, she seems totally calm and in control. Mutsumi: It must be nice to have Zero Sanity (lol). Tatsumi: I really hope that crazy woman doesn't cause me to be carried away to R'lyeh. Sayaka: Don't worry. I won't let her do that. I'm good at leading around people in an emergency. Mutsumi: Are we really going to flee? We can't let Great Cthulhu or his kid run amok and cause trouble here. Tatsumi: I thought you'd say that. What if we broke the painting? Maybe that'd be enough to dismiss this manifestation of Cthulhu and return It to Its sleep. The child might remain there in the pool. Sasahara: Oh, and in the second season of our show, Mitsukado Gakuen would be destroyed. Sayaka: I don't want to have to keep changing schools! Mutsumi: Muuu - I wonder if there's anything I can do to help. KP: I wonder! Sayaka: The creature dwells in water. Maybe we could get rid of it by draining all the water out of the pool. Tatsumi: Interesting idea, but Great Cthulhu is just fine both in and out of water. Sayaka: But this offspring seems to reside in aquarium-like environments. Perhaps if it had no water here it'd get Its father to take It back to R'lyeh. Tatsumi: I can't really make any speculations here. We're up against a Great Old One - a type of god. I can't fathom how it will think and act. Sasahara: It'll also take time for us to drain the pool. Mutsumi: Let's try out the idea. KP: (checks notes) You can control the valves controlling the pool water with two (Mechanical Repair) tests. Mutsumi: I might be able to do this. My character is really eager to try after it was mentioned that her school might be destroyed. That set her switch to on, so to speak. Sasahara: If she's moving to do that, I'm tagging along as well. Maybe I can be useful. KP: She's much better than you when it comes to (Dodge). In terms of the game's setup, it might be better if you let her go alone. Sasahara: If I go to, it'll give Great Cthulhu something else to attack. It'll increase Mu-tan's chance of survival. KP: I'm impressed. I didn't think your resolve was that strong. Tatsumi: [My apologies, but I think I will be of little use here. I'm going to beat feet towards the evacuation site.] Sayaka: [Mu-tan, be careful!] Mutsumi: [It's okay! Tama-nii is coming with me!] Sasahara: [Mu-tan, you can leave this to me!] KP: I think I see your death flag waving in the light. Is it only my imagination? OST: [1] Sasahara: Mu-tan and I begin running towards the plumbing room for the pool. KP: The tentacle's grip around the abomination loosens as it begins to twitch and lumber in your general direction. I've got good news. One of you is about to win a free trip to R'lyeh. Let's see who it is. 1-2, Mutsumi. 3-4, Sasahara (rolls a D4). As I thought, it's Sasahara! Sasahara: [It's okay if the tentacle's attack misses!] KP: Yes, but odds aren't good. It has a 65% chance of succeeding. (rolls dice) A direct hit! (Just as I thought!) Sasahara: Nuooo! Guided by a new era, Sasahara acts with elegance! I'll (Dodge) the attack! (rolls dice) I made it! KP: Wow, you thought to (Dodge) that right away. You're a talented player. Sasahara: [That would have been the end of me if I hadn't practiced kabbadi!] (laughs) Tatsumi: You got out of a tough spot there. (lol) KP: Okay, the two of you make it to the pool's plumbing room. Mutsumi-san can control the valves with two (Mechanical Repair) rolls. Mutsumi: No problem! I know which valves to turn. [Tama-nii! Help me open the second and third valves!] Sasahara: Now it's turning into a steampunk game. Mutsumi: (rolls dice) I did it! I was able to operate the system the way I wanted! KP: Many of the pipes and other parts of the system have been damaged by neglect, but you are successful.The water gurgles as it drains out of the pool, and you can hear the noise clearly even in the plumbing room. Sasahara: [Mu-tan, we've got to get out of here! Hurry!] KP: You hear the walls of the plumbing room, which are made out of concrete, start to crack. The metal door begins to buckle and warp. Some powerful force with tremendous strength has grabbed the room. Mutsumi: [T-tama-niiiii!] Sasahara: I grab her and hold her close to me - maybe I can shield her from something dreadful. KP: Those two Investigators spending time in the den of horror, make a Sanity roll! Mutsumi x Sasahara: (roll dice) We made it! KP: Oh. Well, you don't lose any Sanity. Sasahara: It's the Power of Love! KP: Suddenly the noise falls silent . . . and the door falls inward with a terrible crash! Sasahara: I grab Mu-tan and rush outside of this doomed location. KP: Something horrible has destroyed the pool. A huge hole has been bored into the bottom, where the remaining water has been collected. Inside this space is a blasphemously unwholesome sight that threatens to overwhelm your spirits. Mutsumi: [D- did we survive?] Sasahara: [I think we did. Somehow.] KP: The painting is at your feet. The tower portion of it is wrapped in a darkness beyond darkness. The work, which began half a century ago, is now coming close to completion. Sayaka: How are the other students that I led away doing? KP: Thankfully the manifestation of Cthulhu that hit the pool is nowhere to be seen. Sayaka-chan, you make it back to the scene with the principal. The pool has been ruined, and the awful painting stands where it was dropped. Sayaka: [Henmi-sensei, this is clearly the result of a gas explosion.] Mutsumi: [Of course. I made my Sanity roll, so I fully believe that this was the result of a gas explosion.] Sasahara: We've thoroughly corrupted Mu-tan. Now she's a full-fledged Investigator through and through. KP: Miyako-san agrees with your explanation. This was clearly the result of a natural disaster. Tatsumi: I'm sorry Henmi-san, but I don't think we'll be able to have any pool activities for P.E. this year. Sasahara: They just opened the pool, and I didn't get a chance to look at all the high school girls in swimsuits. It's a shame. KP: (rolls dice) You realize that Miyako-san has been staring at that oil painting as if she's entranced by it. Sasahara: [Hey! Miyako-chan, what's going on?] KP: (as Miyako) [Sasahara-san, that's a gorgeous painting. Would you allow me to buy it?] Sayaka: [Hold it! That painting is the shop's. I'm taking it back with me.] Then I pick it up, dust it off, and get it ready to carry it back. KP: (as Miyako) [My apologies. Naturally it's R'lyeh Company property. Sayaka-chan, how much do you want for the painting?] Sayaka: [Umm. Three million yen!] TL Note: about $30,000. Sasahara: Sayaka-chan's donburi calculation is here! KP: (as Miyako) [Done!] Mutsumi: She bought it! KP: [This is the perfect decoration for the Board of Directors' room! Ufufufufu!] Sayaka: [That one purchase will become a war chest for R'lyeh Company. Now we don't have to worry for a good long while.] OST: [1] KP: And so the terrible truth behind the phantom pregnancy, suicide, water pollution, and c. was at last laid to rest by the brave efforts of the Investigators. Those who lived through these horrible events will receive the benefit of +1D10 Sanity points. Sasahara: But there was a 1D20 Sanity loss event in the game. Mutsumi: I think I know why we only got 1D10. We didn't cast the dismissal spell. 1D10 isn't too bad for what we did. If we had totally failed, we would have got back no Sanity points or even had further Sanity loss penalties at the end. KP: I wouldn't go so far as to say you failed. And I'm going to award your lot a bonus 1D3 Sanity for smoothly getting the students out of that dangerous situation and your work with Chikapon. Tatsumi: Grrr. I lost 21 Sanity points in this game! OST:[1] Notes: And now, the Sanity gains and losses for this campaign so far. Sayaka ended play with 63 points and then gained five. She now has 68 points. She has lost one point since play began. Tatsumi finished play with 32 points and then gained back nine. He has 41 points in the bank. Since play began, he lost 12 points. Sasahara concluded play with 57 points remaining and then gained back five. He currently possesses 62 points. He lost 8 points over the course of the game. Mutsumi wrapped things up with 46 points remaining and then gained 12, giving her 58 points. She gained three points as a result of her work as an Investigator. Sasahara: You're the only one in the black, Mutsumi-chan. Everyone else lost Sanity. Mutsumi: It feels very different from when I was playing Miyako. It feels so good to have more than 50 Sanity points! (lol) KP: Oh, that reminds me. We need to check on Tatsumi-sensei. After all, he's in the throes of madness. Tatsumi: Why did you have to bring that up? KP: Let's see what you get. (rolls dice) Wow, this is bad. You now have bipolar disorder. Fortunately you don't have to be committed again, and you can deal with this one by seeing a psychiatrist. That'll eat up all your free time between this and the next scenario. Mutsumi: Poor Tatsumi-sensei is being kicked around. Tatsumi: I'm in a downward spiral. The only thing that will go up is my Cthulhu Mythos. KP: And with that, our first story draws to a close. What new terrors await our Investigators in Mitsukado Gakuen? Tune in next time to find out! Everyone: Otsukaresama! Conclusion of Scenario One, Consultation with Mutsumi-chan Note: After the game was over, the Keeper and Mutsumi's player went to an izakaya in Ikebukuro to discuss the events of the game and reflect on what happened. Mutsumi: First off, let's have a toast to celebrate the beginning of the second season of your Cthulhu TRPG campaigns. Kampai! KP: Thanks. Kampai (glasses klink) Mutsumi: This time I asked other players for their opinions. KP: Nicely done. Let me hear them. Mutsumi: Tatsumi's player is dissatisfied by the pool event, in which he wasn't able to tie up every loose end. He understands that unpleasant things must happen, but he wants to do something to deal with them before they happen. KP: Yes, I could see why he feels that way. Mutsumi: And as players, we understand why things are the way they are, but after we established the premise that water = bad, it follows for us as Investigators that swimming pool = full of water = bad. It's only natural that we should want to cancel the opening of the swimming pool, isn't it? KP: It took a lot of work and money from the higher-ups to fix up the pool and open it. Closing it suddenly would be hard for them to accept. Not only that, but it was an event I really wanted to run, and I thought it'd yield a nice illustration for the book to boot. The event also emphasized how much danger the Investigators were in. Mutsumi: The people looking at the picture don't get to feel the stress we do in that situation, and we want to have control as Player Characters to affect what goes on in the game. KP: Players get to experience the feeling their Investigators do - so we know where that feeling comes from. The true foe lies within the self. Mutsumi: All we ask is that you recognize our work and give us a chance to do a bit more to solve the mystery - we are Investigators. KP: Oh, things went wrong this time around, and not everything went to plan, which hurt the climax of the story. I recognize this. I then had to try to get everyone pumped before ending the scenario even though the train went off the tracks. Mutsumi: Tatsumi really had his hands full this time, and he had to make several skill rolls in succession. I'm glad he got through the scenario mostly intact, and I hope he has a chance to rest and relax. KP: Me too. He exceeds my expectations and usually finds a solution that lets the team fix everything. Mutsumi: I wonder how he's faring as a player. He used to be a Keeper but has been a PC for a long time. That's got to change one's perspective. KP: He was a good Keeper, too - which is why he feels excited as he solves these dilemmas. Mutsumi: I think this challenge was a bit too much for us as Investigators. Solving it took difficult, specific actions. KP: Both the players and the Keeper were opposed against circumstance. Players love to show off, and want Keepers to give them a chance to do so with the ideal backdrop. Mutsumi: Hmm . . . you said the next scenario will be very difficult for Sayaka-chan. KP: I'm still mulling things over, but that's basically correct. Mutsumi: According to Tatsumi, rather than going for scary you've been shooting for ghastly or repulsive. KP: Well, this one has a theme of Japanese horror. I want people to feel the dampness and moisture and experience being creeped out. Mutsumi: We really got into the terror of a fellow student getting killed in a terrible way at the same school. KP: Believe it or not, that wasn't everything I had planned. I had to tone down some of that stuff after talking to my editor for the book. I ran part of the scenario past him and he told me what needed to be cut. Notes: The material I was talking about earlier was also purged from the replay. When I was thinking about what makes Japanese horror work, I sometimes went overboard in my descriptions and came up with something too unsettling for people to play through and enjoy. I clearly got ahead of myself. This is the second volume after R'lyeh Antique, and I musn't forget that the story needs to also please people who came in from the beginning, and it must also keep their attention until the end. Gotta toe the line. Mutsumi: Still, that was a really tough start for the second season of our "show". I think that aside from Sayaka or Tatsumi, the rest of us didn't feel much tension. KP: Oh. I'm sorry. I guess that's why it became harder for you and Sasahara to take much action after the second half of the story began. Mutsumi: The change in atmosphere from a normal school life to crazy horror was so abrupt. It was hard to decide how to proceed once things got real. Not only that, but I was playing a brand new character, and she didn't know what to do. No one's born knowing all that. KP: I understand what you're saying. It's not like rotating in a veteran. This one's still tender - we need to have something to bring her up to speed. Mutsumi: Not only that, but I need to get used to the way that she thinks. It takes a little time to become accustomed to playing the character. KP: True, but the first time you had to roll Sanity or felt the touch of madness, I thought your character would awaken to what it was like to be an Investigator - as if a switch clicked on in her head. Mutsumi: It's a shame that did not happen to Mutsumi. KP: If I don't try to involve her directly in what happens, she'll never become an Investigator. You've got to think of a way to positively bring her into the fold and work on the right timing for it. Mutsumi: Although now that Sayaka-chan has formed the SOS-Dan, I'll hang around with them and will get suckered along. KP: That really helped me out. Although it was a silly Haruhi reference out of nowhere, it helped the development of the scenario move along. Mutsumi: Moving away from questions asked by the group, I've got one I wanted to ask you, the Keeper. What did you think of the climax to the scenario? KP: Other Language (English) skill tests, rallying the troops to gather enough Magic Points, the chance to pass Sanity rolls - all of these were things I adjusted to give you a fifty-fifty chance. At the end, whether or not the spell went off came down to luck. Mutsumi: So you had two things ready to run, one event where we succeeded and one where we didn't? KP: Of course. If you had succeeded right away with the spell, Cthulhu's tentacle wouldn't have come through the Gate and the scenario would have ended quickly. Mutusmi: Would Great Cthulhu have taken the water and everything inside it? KP: I think It might have destroyed the painting. Mutsumi: 'Destroying the Gate' does sound like something out of an adventure. KP: I think that Cthulhu would have taken the Thing in the Pool with It. That would have wrapped things up even if you guys had failed utterly. I try to use a flexible approach as a Keeper. Mutsumi: What would have happened to Tama-ni if he didn't Dodge out of the way? KP: Fortunately for him, it wasn't one of Cthulhu's tentacles after all. It was one of the Blessed Child's. He would only have taken 4D6 damage. He has 17 Hit Points. He probably would have survived. Mutsumi: Really. (pained laugh) KP: Although you might not like taking that much in damage, most Player Characters can soak that and still live. It's not an instakill attack, although any more than that is really dangerous. Mutsumi: (writing this down on a memo pad) Thanks. This will be very handy for when I run the Cthulhu TRPG for you. KP: Wait! I have a weak heart! 2D6 is enough! No more than that! (lol) (later) KP: The next scenario is going to take place during summer break, so you'll have a chance to enjoy another vacation story. Mutsumi: We had a lot of trouble the last time that happened. KP: (ignoring the jab) During the events of R'lyeh Antique your group went to the beach, but this time you'll be going into the mountains. Mutsumi: No thanks. Oceans, beaches, mountains, and lakes - we don't need any of those. (sweatdrop) KP: I think since we got dark and heavy with the Japanese horror this time, the next one will be light and silly. Mutsumi: Oh good. It's nice to have a proper balance. KP: Gotta find things that match the idea of camping out during summer. OST: [1] Keeper's Notes: Okay, I'm going to hit Tsutaya on the way home. I need to look at some B-movies to come up with ideas for light, relaxed and funny horror. The only problem with that is that movies with all those elements are in different genres. I'm not only going to borrow the feel of a B-movie, but also some of the monsters as well. There have been many exciting monsters in B-movies, but my favorite creature from those films is the zombie. So this time I'll be borrowing the theme, location, and monsters from B-movies. Even amongst zombies, there are many different types. I like the dead people who become mixed up, violent and mindless sorts who bite people which then causes those victims to also turn into zombies type. That's the type of zombie most people think of. Oh, and the zombies lose their intellect and try to bite people. Although individual zombies are weak, they roll in packs. The people who fight them only live to fight another day. Those folks are tough survivors. Eventually civilization falls beneath the relentless approach of these undead freaks. Such is the appeal of the zombie. However, for the light-hearted scenario I want to run, this idea of being overrun and then devoured while still alive is too dark and heavy. And this is only the second episode of the new season. It's a little too much for me to do a TPK just yet, and it'd be hard for me to work with. I also need to find a way for the Investigators to dispose of the zombies. In many zombie movies, the heroes use powerful weapons and attacks to eliminate their undead adversaries. B-movies also supply many people that you know are going to be victims when they first show up. I need to make those too. Okay, I think I can remember what I like about zombies and make them embody that character for my players. ========================= Scenario II [The Secret Terror Behind the Parasitic Mushroom] ========================= -------------------------------------------------------------------------------------------------------------------- Subtitle: The High School Girls' Mental Care -------------------------------------------------------------------------------------------------------------------- KP: Welcome back, everybody. Before we raise the curtain on the second episode of our new season, let's have you guys roll to see how your experience checks work out. Note: The sound of bouncing dice and results being recorded on paper. Sasahara: Yes! My (Occult) skill increased! I've gone over 90 percent! KP: Excellent work. A surge of confidence rushes through you as you have mastered a skill. You immediately earn 2D6 Sanity points. Sasahara: I lost a fair amount of Sanity points in the last scenario, so this is a nice win for me at a time when I need the support. (rolls dice) Okay, 8 Sanity points back! Nice! KP: I did think your losses were pretty severe last game. Tatsumi: That must be nice for you. KP: Oh, and since it's been two months since the Pool Opening Incident, you guys have each earned two free checks to put into skills of your choice, as long as there's an in-game explanation for how you got the experience. Mutsumi: Oh, I was hoping to have more than just two. KP: And for Tatsumi, who fell into insanity, it'll take about 1D6 months more before he is completely cured. Tatsumi: Aren't you painting yourself into a corner? If you roll high, it'll mean I won't be able to participate in this next scenario. KP: Your symptoms have mostly abated, and so long as you don't have any huge shocks you can resume daily activities. In game terms, I'd recommend not trying more than two Sanity tests. And you will get back 1D6 Sanity as a result of the treatment you've been going through. Tatsumi: Okay, okay. (rolls a die) Not too bad - three more points of Sanity. Sayaka: Keeper, Keeper! Are there any skills you would recommend for the next scenario? KP: Well, perhaps you should look into improving your (Biology). Tatsumi: With all my checks and improvement, I have about 55% in my (Biology) skill. Mutsumi: With that much, we're probably okay, right? Sayaka: The rest of us have it at base chance. We won't have many opportunities to improve after this. Sasahara: Well, at my college I'm going to study a bit of (Psychiatry). Our in-group therapist Tatsumi seems to keep losing his mind (laughs). OST: [1] KP: Well, if all of you are done with experience rolls, I think it's time for us to get our new show on the road. Tatsumi x Sasahara x Mutsumi x Sayaka: We're all set! KP: This scenario is set during a different season, namely summer. People are enjoying their summer break. As people without popularity, Tatsumi and Sasahara receive a call from Henmi. Reconstruction of the swimming pool is coming along, but they won't be able to finish it this year. Sasahara: [Gas explosions are a dreadful thing.] Tatsumi: [How true. That no one was injured in that is a thing to be grateful for.] KP: When you arrive at the school, you see that both Henmi and Miyako are waiting for you. It seems they have something to ask of you. Sasahara: If Miyako called us, you can be sure that what's in store is nothing good. KP: Oh yes, Sasahara was supposed to give a special class in the school's spring term. Did he do that? Sasahara: It was a lecture on mostly unknown history with a strong focus on the occult. KP: This is a place for impressionable children. If you teach a class on the occult, you'll be forced out of the school. Sasahara: All right, all right. Well, my other strongest skill is (Library Use), so I'll do a lesson on literature throughout history. KP: Fair enough. Roll (Library Use) and (History). Sasahara: Okay then. (rolls dice) Made it under both. Tatsumi: Since he was knowledgable in both subjects, it's not suprising he did well here. KP: Good job. The students and staff liked your lesson, and the regional newspaper covered it in an article. Henmi is pleased with the results and will look better upon you from this point onward. Sasahara: I hope this next scenario involves (History) and (Occult). KP: As people who are popular with the students, it seems that Hasegawa Chika, Higuchi Sayaka, and Hino Mutsumi have something they want to ask you about. Sasahara: Oh, okay. What is it? Tatsumi: If memory serves me right, Hasegawa-san was saved by Sayaka-chan during the events of the last scenario. Remember that incident at the gymnasium? Sayaka: Yes sir, that's right. Something was trying to pour itself into her body. I pulled her away from that and then stopped the invasion with a (First Aid) roll. Mutsumi: Yes, after some really bad dice rolls (laughs). KP: Yes, well, during that incident Chika-pon's mind suffered a terrible shock. She's since developed a strong phobia of water. Sayaka: Ah, that's sad. Poor girl. KP: Sayaka-chan and Mutsumi-chan both suffered tremendous shocks to the mind during the pool incident, and are now experiencing PTSD. Tatsumi: I do feel bad for them. However, I'm probably the worse off for wear, considering how many Sanity rolls I failed (with disastrous results). KP: Every day, Miyako comes to visit Tatsumi-sensei, kindly bringing medicine for him to drink with water. Tatsumi always refuses to take it. Tatsumi: I don't want to drink anything that woman has prepared for me. Sasahara: More to the point, why were we called? Do they want Tatsumi-sensei to provide counseling for the students? OST: [1] KP: Yes and no. As you are well aware, there is still some strong resistance to accepting psychotherapy in Japan. So instead of counseling, you will oversee a group trip. You will take the girls on a relaxing trip to a mountain camp spot, and see that they get rest and relaxation, which will help heal their weary souls. Sasahara: This is an excellent idea. I am in full support of it. KP: This will include physical exercise. A sound mind resides in a strong body, after all. Basically, it's a low-key, mountain camping experience. Sasahara: If Mu-tan is going, I'll be participating as well. Notes: After outlining the general details of the excursion, the group met up at R'lyeh Antique to discuss what to back and prepare for the trip. Hasegawa Chika was also present. Mutsumi: How is Chikapon doing? KP: She keeps it to herself a lot, but you can tell she's not as energetic or happy as she used to be. Mutsumi: Muuu. That makes me worry. Sayaka: [Oh, it's hot. Want to get some ice cream?] Mutsumi: [Doesn't R'lyeh Company have an air conditioner?] Sayaka: [Those kinds of things didn't exist in ancient civilizations.] is what I say as I slam my hand against the counter to make my point. Mutsumi: [Wait, don't you remember selling that awful oil painting to Miyako? You could easily buy one with the money you received for that.] Sayaka: [Unless Randoru-ojiisama gives me permission, I can't use the money from the store for my own use.] KP: I've been keeping track of the store's war chest. With what you just added to it, you don't have to be as careful for a while. Mutsumi: [Chikapon, if we stay here Sayaka's going to melt. Let's change locations.] KP: (as Chika) [Oh yes! The ice cream shop in front of the train station is running a sale. If you buy a cone with two scoops of ice cream, you get an extra one for free!] Sayaka: [Okay, let's go!] And then we dash for it. Sasahara: Uhh, I don't think I can eat a triple ice cream cone. KP: Before you finished eating it, it'd melt. Sayaka: No! You can eat it before then. Or you can push it down into the cone while you eat it. KP: Well, before I finished it, I'd probably tire of it. Sayaka: No, that's not it either. Maybe you boys have a different sort of appreciation for ice cream. Mutsumi: We'll have a guys-can't-understand girls' talk while we walk towards the ice cream shop. OST: [1] KP: Fair enough. Halfway there, a person walks in front of Mutsumi. Mutsumi: Who is this? KP: [Mutsumi-nee, were you going to sneak off to camp without me?] he says. He seems mad. Mutusmi: Oh, I know who this is. [Tasuku?] Sayaka: Who is this person? Mutsumi: He's my little brother. I left my family/friends/acquaintances section on my character sheet. I see that some new stuff has been added to it, but not by me. KP: And I was very glad that you did that. I have added some stuff to it, yes. This little boy is a grade schooler. He's a lively little boy who can act a little impudent. Sayaka: [Oh, it's Mu-tan's little brother. I'm Sayaka. She's Chikapon. Please regard us well.] KP: When you greet him, Tasuku blinks with surprise. He barks out his name tensely, and follows a strange procedure for introducing himself. Mutsumi: Oh wow, could little Tasuku feel self-conscious around Sayaka-chan? Sayaka: Oh, is that it? KP: But to know for real, you need to pass (Psychology) tests. (rolls dice for both girls, both fail) Okay, maybe he does. Maybe he doesn't. Sayaka: [I want to have a little brother too!] and I'll rub his head. KP: His face reddens. His reaction modifier towards you is edging into positive territory. Mutsumi: [You always complain when I do that to you, but you're okay with Sayaka-chan doing it.] KP: (as Tasuku) [That doesn't matter! Tell me about your camping trip!] Sayaka: [We're going on a trip with Mu-tan!] I say. KP: (as Tasuku) [Really!? Sayaka-san is going too!?] His surprised eyes, pleadingly, meet Sayaka's. Mutsumi: [Do you want to go too, Tasuku?] KP: [Well, it's like this . . . I haven't done my independent research project for school yet. And if I went on the camping trip, maybe I could find something to write about. ] He tries to sound disinterested, but you can tell he really wants to go. Sayaka: Tasuku's putting on a strong front. [Mu-tan, I don't have a problem with him tagging along, but do you think Sasahara-san can look after him?] KP: His eyes light up like a Christmas tree. He's looking at Mutsumi pleadingly. Mutsumi: [I suppose we can do that. As my cousin, Tama-nii can do a good job of looking after him.] -------------------------------------------------------------------------------------------------------------------- Subtitle: How to Enjoy Camping -------------------------------------------------------------------------------------------------------------------- Notes: And with that, the supervised activity of Mitsukado Gakuen began. Chika-san, with her experience on the track and field team, was chosen as a group leader. Jougasaki-sensei, a phys. ed teacher, was also added to the group as one of the supervisors. Jougasaki-sensei was very different from Tatsumi-sensei and Sasahara, and was not clearly part of the intelligentsia. As a result, there was some anxiety as to how the group was going to function with such a red hot blooded person added to it. What a troublesome person this was. KP: Your group gets closer to Tochigi prefecture's auto camp parking spot. (checks map) Since you're going by car, that'll take you about an hour from the interchange. It's deep within the mountains. You'll be able to fish or go boating in the river. Mutusmi: I think I can make boiled river fish with salt for breakfast. KP: Might want to hit a store selling outdoor gear before you get there, though. Mutsumi: I'll pick up groceries and things we can eat. Chikapon, Sayaka-chan, will you help me? Sayaka: I will, but I'm only going to buy meat (lol). KP: Jougasaki-sensei has brought along camp gear, but reminds you to get personal items that you will need. Sasahara: We'll need light. I'll buy a LED lantern. I also will get a basket for carrying fish. Sasahara: [Tasuku-kun, do you want to get something?] KP: He points out a "Water Shoot" brand water pistol. Tatsumi: That uses compression to fire a stream of water from a tank. Sasahara: [Okay then. I'll get it for you.] KP: He is very impressed by your generosity. [Thank you very much. This is their newest version. Both the tank's capacity and the pump pressure have been improved.] He continues on for a while about the properties and features of the Water Shoot squirt pistols and rifles. Sasahara: [All right, all right. It's good to play with fun toys.] SFX:[1] KP: And that just unlocked a new skill: (Water Shoot). Sayaka: Trophy Earned! KP: Yes. Well, (Water Shoot) is your ability to accurately hit things with a fired stream of liquid from a high-pressure watergun. Your base chance is equal to your (INT + DEX). Please write that down on your character sheets as a wild skill. Tasuku uses the (Water Shoot) skill often, so he has (Water Shoot) at 61%. Mutsumi: . . . Tama-nii, I think we are going to have a chance to use the (Water Shoot) skill in this scenario. Sasahara: Maybe our enemies in this session will be weak against water (lol). Tatsumi: I probably don't need to mention this, but an expensive toy like that will be hard for a small child to buy. You have royalties from your novels, so please pay for that object for him. Sasahara: Relax, we're on the same page. I'm going to buy enough of these waterguns so each of you will have one. One of the things we'll do on the trip for exercise/relaxation will be watergun fights. Notes: After procuring their supplies and enough waterguns to satisfy the biggest watergun maniac, the group crossed a puny-looking bridge to their campsite. The are they had selected was very far away from all of the other ones, and once they had found a particularly quiet spot, they decided to set up the tents. KP: Jougasaki-sensei is readying the tents. For now, the rest of your group is free to do as it wishes. Sayaka: What is there to do around here for fun? KP: Okay, you have several courses to choose from. One is a mountain trek. The other is playing in the river. However, finding the path for the mountain trek is going to be a little difficult. You'll have to pass a (Spot Hidden) test. Sayaka: Sure, I'll give it a try. (rolls dice) Made it. KP: You find the path. Your view of it had been blocked by thick tree and bush cover. There's an old sign which marks the road, but water is starting to take its toll on the sign. [ Nijimasu Culture Spot 400m ] Tatsumi: Interesting. Maybe that's an area that's good for fishing. Sayaka: [Chikapon, which of these would you like to do?] KP: She wants to try mountain hiking. (rolls dice) Tatsumi-sensei, you made your (Psychiatry) test. She's not comfortable around large quantities of water and doesn't feel like pushing her luck with it today. Tatsumi: She still hasn't conquered her fear. I want to tag along on the hiking course. Mutsumi: I'm still worried about Chikapon. I also want to go. KP: Tasuku is visibly let down by your selection of the mountain course. He was hoping the river play would afford many opportunities for watergun fights. [Tsk!] Sayaka: I'm sorry Tasuku, but I don't think we'll be able to do the watergun fight right now. Sasahara: [How about I play with him while your group goes hiking?] KP: Splitting the party I see. How are we going to handle this? Tatsumi: I'm responsible for Chika-san's recovery, so I'm going to tag along for the hiking course. Sayaka: And Chikapon is my friend, so I wan t to go along with Mu-tan to help cheer her up. Sasahara: So the only people going on the river course are me and Tasuku-kun. Mutsumi: So it seems. Sasahara: Tatsumi-sensei, that's unfair! Taking three cute high school girls on a trip and going hiking with them is my job. Sayaka: What kind of job is that? (lol) KP: Tasuku seems very interested in a watergun fight with you, Sayaka. Sayaka: Sorry, Tasuku-kun. I'm worried about Chikapon. [I'm sorry but today isn't good. How about we do the watergun fight tomorrow?] KP: [Dang it. I'm only playing with Tama-nii . . . ] He seems dissatisfied with this turn of events. Mutsumi: Now we have the kidadult looking after the kid. (lol) KP: Now for the hiking group. In this one you guys are experiencing things that you couldn't at Mitsukado Gakuen. So we'll use the intermission experience rules during this scenario. Mutsumi: Meaning what? KP: If you declare that you are doing something important during your hiking exercise, I'll give you a check for the appropriate skill. You can then make an experience roll to improve it. You only had two chances to advance your skills at the start of the scenario. This is a little bonus from your Keeper. OST: [1] Tatsumi: Very well. I'm going to take note of the animals we pass by for later study. This will justify adding a check to my (Biology) skill. Mutsumi: I'll keep an eye on the animals living on or near the rocky path. So a check for (Biology) for me as well. Sayaka: I intentionally choose a harder part of the path to follow. I want to put a check into my (Climb) skill. KP: If you're going to try something you haven't done much of before, it'll mean you're choosing a different course than everyone else. Sayaka: [I've got something I want to check out over here.] I say as I begin going up the mountain. (rolls dice) Dang it, no good. I didn't improve. But is it okay for me to separate from Chikapon's group and continue doing this? (lol) Mutsumi: [That's a big rock containing feldspar.] I say lines like that while carefully examining the stones around me, totally ignoring the scenery I was brought to see. (rolls dice) I succeeded! (rolls a die) My (Biology) skill went up 8 percentiles! Tatsumi: (rolls dice) I learned from the experience! (rolls a die) But I didn't learn much. My skill only went up by one percentile. KP: Rather than observing the plants and animals of the season, Tatsumi notices a naratake. The type you found is edible. It's fragile and doesn't keep long, so it's not in wide distribution now, but it's fine so long as you quickly pick and eat it. In the olden days, people used to regularly consume these. TL Note: Naratake is a type of fungus, specifically Armillaria mellea subsp. nipponica. Tatsumi: Well, even if it looks edible, it'd be dangerous for a layperson to start picking these and consuming them. KP: If you pass two (Biology) tests, you'll know for certain whether or not that is safe to eat, like an expert. Tatsumi: My (Biology) skill is pretty decent. I have it at 55%. I'll pluck some of the naratake to take back with me. KP: Seeing how her friends are kind of doing their own thing on this hiking trip, Chika gets a little bored and tries to help you pick the fungus, Tatsumi-sensei. Sayaka: That does sound fun. May I join in? KP: Sure, you have time. Tatsumi: Okay. [Everyone, you want to look for fungi shaped like this one.] Then we start collecting samples of it. KP: Chika is glad that you came over to help out. [Sayaka-chan! I found a lot of it over here!] Sayaka: [Oh! Nice job, Chikapon!] I say as I follow her footprints. KP: There are indeed mushrooms growing around the root of the trees. Sayaka looks over them. Try an (Idea) roll. Sayaka: Oh. (rolls dice) I made it. What's going on? KP: The mushroom she found is a little different from the sample Tatsumi-sensei gave you. Sayaka: [Chikapon, we should let Tatsumi-sensei check these out.] KP: And there's something weird with the fungus you've collected as well, Sayaka. There's something like fine, long hairs on the bottom. Those should be on the top. Sayaka: Fine, I'm calling him. [Tatsumi-sensei! Would you please come take a look at this?] Tatsumi: [Here I am. What seems to be the trouble?] KP: You now see a big clump of fungi. Roll a (Biology) test. Tatsumi: Okay, let's see . . . (rolls dice) Made it. KP: The samples the girls gathered look different from regular fungi. As you tear one apart, the fibers inside look wrong. The insides are pulpy and dark. Tatsumi: What are these? KP: The hairs also remind you of mouse whiskers. Mutsumi: Could these have been fungi that parasitized mice? Sayaka: Do frightening fungi like those exist? Tatsumi: Setting that aside for now, we don't know about the nutrition afforded by these odd things. Discard them. Don't bring any back with you. We have enough of the edible kind for our trip. KP: Okay, that brings to a conclusion your particular events. The schoolgirls had fun gathering mushrooms. Sasahara and Tasuku got to do a watergun fight by the river. Sasahara: I got stuck playing with a little kid. Why, cruel world? KP: That's one of your cousins. Be friendlier with him. Sasahara: Mu-tan is cute, but I don't like the boy ones. KP: Uhggggh! (lol) Sasahara: But I'm an adult, and as one, I can play fairly with this little guy on his level. [Time for a watergun showdown. We're each wearing a target on our chests. Whoever gets the other's target soaked first is the winner.] KP: (as Tasuku) [Tama-nii, do you think you can defeat my Giga Breaker?] You can sense how much he's been influenced by tokusatsu shows like Power Rangers. By the way, Giga Breaker is also the name of his watergun. Sasahara: All right, now that things are getting serious I'm starting to worry a little. KP: Time for opposed tests. Each of us will try (Water Shoot) skill tests. The first person to succed in two tests is the winner. Notes: The dice gods were not smiling upon the Keeper that day. Sasahara scored two successes in a roll, eliminating Tasuku. He also got an experience check for his (Water Shoot) skill and then improved that. Sasahara: [Ha ha ha ha ha! I won! I am the victor! ] KP: Oh yeah. Real mature. That's what real adults do. Sasahara: Well, a real adult wouldn't play seriously with a kid. KP: Tasuku, who lost, decided to clam up. You think you see a few tears fall onto his beloved Giga Breaker. Sayaka: You made him cry! Mutsumi: Tama-nii, that's mean. Tatsumi: Honestly, this is cruel. Stop that. Sasahara: Stop ganging up on me! KP: And now, as the two of you youths settle into a nasty mood, the river activities can begin. This includes fishing, drinking alcohol for the adults over 20, etc. In short, everyone gets pumped and has a good time. Sasahara: All well and good, but what about the other camp spot nearby? Was there a group that claimed it? KP: (rolls dice) Yes! Three men, one woman. One of them is wearing a painfully tacky Hawaiian shirt. They're quite loud. Right now their group is drinking beer - all well and good for a camping trip, but they're throwing the cans into the woods instead of packing them up to properly throw away later. Sasahara: What a bunch of jerks. KP: Tasuku has noticed what they're doing and walks over there. [Don't just throw your empty cans into the woods!] He has opted for a direct approach. Sasaha: Oh no, what is he doing!? KP: The guy in question stands up. [Don't try to pick a fight, kid.] he says while poking Tasuku. Sasahara: Dang it, I gotta get involved. I try to seem calm and nonchalant while I go to rescue Tasuku. [Good evening. Are you folks camping out here too?] KP: (Jerk) [Who're you supposed to be, this little runt's CO?] Sasahara: [No, I'm his cousin. Anyway, he does have a point. Why don't you pack up your garbage and take it home?] KP: [Ah, shaddup. Who made you the boss?] From behind him comes another guy nodding in agreement. He has long black hair drawn back in an old-style topknot. He's bristling with muscles - and seems to be the group's leader. [You got some kind of business with us?] he says as he focuses attention on Sasahara. Sashara: [Throwing garbage into the forest - isn't that embarrassing to do with kids watching?] I stay calm, as I'm only saying obvious things. KP: You've got the attention of all of them and their amazing stink-eyes. The lady in the group comes out of the tent. Sasahara: Is she cute? KP: She's the type of pitiable girl you might find appealing. She's clearly a dojikko and is not dressed well for camping. She's also had a lot of booze to drink and starts trying to calm you down by wrapping her hands around your shoulders. Mutsumi: The curse of the IKEMEN strikes again! KP: So it seems that way. With breath that stinks of booze, she tells you that there's no need to fight, and that they'll soon have a barbeque, and asks you to join them. Sasahara: I'm afraid I have another commitment, so I must decline your generous offer (gulp). KP: The lady shakes you. [C'mon, c'mon. This one's bad at reading the mood.] She gets so insistent that the third man, who you hadn't seen until now, comes over to stop her. Sasahara: What kind of man is this one? KP: He looks rather fat. His face looks quiet, and his voice is dull. However, he makes a big show of picking up a rock and tossing it past the both of you to stop you. Suddenly the entire group seems to get much angrier than it was before. Sasahara: That's not the way to end a fight. What is he planning? KP: I wonder. The drunk girl laughs at him. [Futoshi, no matter what you do, it's so funny!] She guffaws like a jackass. The chubby man who she called Futoshi, seems okay with what she did. His crooked smile betrays no cleverness. Sasahara: This was so pitiful that even Futoshi had to step in. KP: The other men laughed too, but it seems that the "gag" is over and done with. They begin to pack up their stuff, leaving their refuse exactly where it is. [This is getting stale. Let's bounce.] They walk off, leaving behind Futoshi and you. The drunk girl staggers off after them. Sasahara: What kind of people are they? I'll talk to Futoshi. [Are you all right?] I ask him. KP: Futoshi, who's dusting himself off, apologizes to you. He gives you some of their food, six delicious-looking rainbow trout. Sasahara: The others were jerks, but this Futoshi fellow seems all right. Mutsumi: In B-movies, these would be the guys that get killed off instantly. Note: When the Investigators went back to their campsite, they saw Jougasaki-sensei putting together the tents for them. Jougasaki-sensei was clearly experienced, and it didn't take long. After that, the group got ready to have a barbeque. Sasahara: Okay, I'll get the fire started. Tatsumi: [Hey, we could wrap the mushrooms we gathered in foil and cook them in the fire.] KP: (as Jougasaki-sensei) [Wait a moment, Tatsumi-sensei. Gathering wild mushrooms is no job for an amateur.] Jougasaki-sensei seems as if he is a little full of himself. Tatsumi: [I'm fully aware of that, and I know mycology.] I'm going to give them guy a short lecture using (Biology) to show that the mushrooms are safe to eat. (rolls dice) Made it. KP: Jougasaki-sensei seems as if his pride has been hurt. He makes an "urgh" noise before apologizing to you. He was looking forward to being the boss of the the camping trip, and now he's lost to an indoors-loving academic. Mutsumi: Wow, he's clammed up. Sasahara: I don't want to embarrass him in front of the children. [But I'm glad you're here. If you hadn't come along, we wouldn't have been able to get the tents set up.] Tatsumi: [And you really helped us out by getting all the kindling and firewood.] KP: Nice follow-up. He thanks you and doesn't seem so glum. Tatsumi: This guy's kind of childish. I'll have to be careful to avoid shattering his ego. Mutsumi: I'll take some of the rainbow trout that Tama-nii got. Grilling them on skewers should work. KP: You have some water with you to use for cooking. You can wash off and cook those on the fire with your Special Skill: (Home Cooking). It's an easy task, so you can roll against your skill four times. Mutsumi: I improved my skill to 18% through advancement. Now let's do this! (rolls dice) I only succeeded with one roll. KP: You begin cleaning them and removing their guts. Sayaka: I[Perfect. Nothing to complain about.] Mutsumi: [Sayaka-chan, you aren't afraid of anything.] Sayaka: [Except for the merch at my store.] KP: And you're in the middle of cutting one of them when it shudders and pale, slug like things begin to crawl out of it. Apparently it had those instead of internal organs. Sayaka: [Aaaah! Something came out of the fish!] Mutsumi: Some kind of parasite? KP: The quantity you see is too bizarre. As they spill out of the fish, they wither a bit. This is far too strange for any slug. Mutsumi: [Wh- what the heck is this!?] KP: Roll against your (Sanity). If you make the test, you lose no points. If you fail, you lose a Sanity point. Sayaka: (rolls dice) I'm okay. Mutsumi: (rolls dice) I'm not! I have 57 Sanity points left. That's awful! I wash my hands and then dispose of those white worms. KP: That slug-like things keep quivering even after you hit them. However, they're not doing well outside in the dry air. Are they related to slugs or leeches? Sayaka: I flush them away with water. KP: They provide no resistance. Mutsumi: [Tatsumi-sensei, these rainbow trout are in terrible condition. Maybe they're infected with something. Can you take a look, please?] I explain what I saw to him. KP: Tatsumi, try a (Biology) roll. Tatsumi: (rolls dice) I failed. KP: He seems baffled after your explanation and an inspection of the fish. Maybe it was just a worm inside the guts? Sasahara: Gross. Let's cook fish that aren't worm-infested. KP: Not all the fish are contaminated. You have some there that will be safe to cook and eat. Notes: In the end, the youngsters were revolted by the sight and lost their appetite. After that Sayaka-chan and the other high school students went into their tent to have a girls' talk. OST: [1] Sayaka: [What are you going to do tomorrow?] Mutsumi: [We already went mountain hiking. Why don't we go to the river tomorrow?] Sayaka: [Oh, that's right. Tasuku-kun wants to have a watergun fight with us.] KP: Yes, and you two could do that. That won't be much fun for Chika, who doesn't want to play in the water. Sayaka: [What's wrong? Are you still afraid of the water?] KP: She shrinks down. [Yes, it's still frightening.] Sayaka: [It's okay. You don't have to do it if you don't feel like it.] Mutsumi: [Take your time. It's okay to gradually get used to it.] KP: You two give her some gentle encouragement, and her confidence gradually starts to rise. She thinks about it for a little bit. [Okay, I'll do it. Tomorrow I'll play in the water with everyone.] Sayaka: Chikapon is great! SFX: [1] Mutsumi: We achieved one of the main objectives of our school trip. Sayaka: Oh, yes. Now that Chikapon is facing forward, looking toward the future, we'll go over the area used for fishing on the way back. (laughs) KP: So because no incidents have happened yet, you really think that you'll be able to get back home safely? Sayaka x Mutsumi: Why? If we go back home like this, it'll make for a really happy end. KP: Over on the boys' team, to whom Tasuku's care has been entrusted, the men are enjoying beers and tending the fire. Jougasaki-sensei has consumed a little too much a little too quickly. He keeps interrupting Tatsumi-sensei when Tatsumi-sensei begins to expound upon a subject. Tatsumi: This guy's cheesing me off. His behavior could stand some correction. OST: [1] KP: You take a moment to regain your composure, and then hear club music coming from the woods. It must be the other camping group. Judging from things, they brought a boombox along. This music doesn't fit this forestal setting. You look to the source of the sound and then a blaring light blasts through the forest and screams pour forth from their campsite. Sasahara: [Man, those guys are noisy.] Tatsumi: [I'm very tired of this. Let's pack up and move somewhere else.] KP: (rolls dice) Jougasaki-sensei looks irritated. [Man, those guys are loud. Let's give them a piece of our mind.] He stands up and begins to walk over to the source of the noise. Tatsumi: [No, stop that. We are in charge of all these students. We can't expose them to any source of danger.] KP: [Yesh, I get that. But even if they weren't our shtudents, we gotta show young people how to live. We gotta lead them donscha see?] Sasahara: This guy's sauced. Tatsumi: [We won't be good teachers until we handle situations with care and maturity. Think in the long term.] Sasahara: [That's right. Think with your head.] KP: [I'll be convinced if you can make a (Persuade) roll on me.] (lol) Sasahara: He's been drinking meta-beer. (lol) Tatsumi: I think this guy is more trouble than the kids. They've been fine so far. (rolls dice) Got it. KP: [ (sigh) All right. I shee now what a teacher's suppoed to do. Lesh continue our talking about edukeishn.] Tatsumi: Wow, this guy is drunk (lol). Sasahara: Oh dear, this guy is troublesome (lol). -------------------------------------------------------------------------------------------------------------------- Subtitle: The Terror of the Man-Eating Rainbow Trout -------------------------------------------------------------------------------------------------------------------- Notes: After Jougasaki-sensei heard the impassioned lecture from the teachers, they settled in for the night. The following morning, Mutsumi-chan woke up to prepare breakfast for everyone. That was when the group noticed something strange. KP: You move to the area you've set aside for washing the food and notice a circle of naratake growing around it. They weren't there yesterday. Mutsumi: This isn't naratake. What kind of mycological menace is this? KP: To do a closer inspection, you should pick some up and look at it. Sayaka: Could you have dropped some naratake along the way to the camp site? KP: How very much like a high school girl detective. You don't need to roll for this kind of deduction. You see where some of the mushrooms were dropped along the way. It seems these new mushrooms sprouted where you threw the worms from the fish last night. You look to where you drained the water from last night - and another clump of mushrooms is growing there as well. Tatsumi: Is this another form of the weird parasite from last night? KP: (as Jougasaki) [Oh boy, mushrooms! I'll have some.] Tatsumi: [Stop it! That's a poisonous mushroom that just looks like the edible kind. You musn't eat it.] KP: (as Jougasaki) [Oh, I see. Still, it really looks like the other one we saw.] Sasahara: We can't leave these things lying around for other people to find. I pick them up and dispose of them by burning them. KP: (as Jougasaki) [Those smell delicious.] Tatsumi: [Don't eat them. Whatever you do, don't eat them.] Sayaka: Jougasaki-sensei lives life on the edge. OST: [1] KP: You have disposed of the mushrooms. And you finish your breakfast. The next thing on the schedule is a watergun battle with Tasuku-kun. He eagerly walks you through how to operate the waterguns, aiming them, and keeping track of the water you have left in reserve, giving special attention to Sayaka-chan. Sayaka: Today I want to let Tasuku-kun and Chikapon have some fun, so I'll go with the flow. KP: (as Tasuku) [Yesterday I was 187'd by Tama-nii, but I didn't have a one on one strategy ready then. Today we're going to let it all hang loose. I like team watergun battles more anyway.] Sasahara: [Tasuku-kun is amazing. I don't know if I can win again.] I say that because I got chewed out by everyone yesterday. I'll try to act more mature. KP: Surprisingly, it seems to have the opposite effect. Tasuku-kun is even more upset by your acting all mature now. Sasahara: What's with that? I just can't win. KP: Tasuku is burning with the spirit of competition. If you could look at his aura right now, you'd damage your eyesight. He definitely wants to fight against you in a team battle. After all, you're his rival. Sayaka: If we include Jougasaki-sensei in the mix, we'll have seven people. How are we going to split up the teams? KP: [Sayaka-san is going to be on my team!] Mutsumi: But with seven people we can't do a clean split. Tatsumi: I think I'm too old to be doing this sort of thing. I'll excuse myself and get in some fishing instead. That leaves you six people, so you can evenly split them into teams. Notes: A team battle between Sasahara and Tasuku unfolded. Dice clacked as they bounced around the table. Lady Luck smiled upon Sasahara, and soon enough Tasuku's team was defeated handily. Both the losing and winning teams tried hard to keep neutral expressions, but it was a tense situation. KP: Tasuku was embarrassed in front of Sayaka. He hits a tree trunk. [It wasn't supposed to be like this! It wasn't!] he says, grumbling. Sayaka: [Oh dear, Tasuku-kun got beaten.] Mutsumi: [Tama-nii, you shouldn't go all out against a child.] Sasahara: I just got some good rolls. I didn't think it was going to turn out like this. I didn't even know I was going to win. Sayaka: How about we have the winning team do something for the losing team? Sashara: Oh, that's good. That's so obvious. Why didn't I think of that? Mutsumi: You didn't think about holding back either. Sasahara: Are you still talking about that? If I didn't bring all of my mad skillz into the match and utilize them to the fullest, I would have been showing disrespect to my opponents. Sayaka: You're not going to use logic to argue out of this. This is all your fault, Sasahara-san. Do something about it. Tatsumi: I've grown weary of listening to this tiresome conversation. I pretend that I can't hear it and focus on fishing. KP: Some people walk out of the forest near you. It's the flashy man and the fellow with the topknot. The flashy guy walks over to you, carrying cans of draft beer in each hand. [Hey gramps, are you catching anything?] Tatsumi: Good question. Am I? KP: You're not in an especially great spot, but you're doing well. Try to succeed on a (Biology) or (Know) test. Tatsumi: My (Know) derived statistic is especially high, so I'll go with that. (rolls dice) I succeeded! KP: You've been getting rainbow trout - nothing else, not even yamame. It's as if someone chose this area to breed rainbow trout, and every other kind of fish was outcompeted by them. Tatsumi: Odd. We didn't see any sign that someone was using this area to cultivate rainbow trout. [Indeed I am. Though it's only rainbow trout. ] I say in response to the flashy guy. KP: [ As it turns out, 10 kilometers away there's a trout cultivation center. Hey old man, wanna hear a story?] Tatsumi: Why not? [Sure, please let me know about it. Everybody else, this chap has a tale he wishes to share with you.] Sayaka: Fine. It'll help smooth things out with Tasuku-kun if we have something to distract him from how lousy he feels right now. KP: The man begins his tale. [This story doesn't take place a long, long time ago . . . ] OST: [1]
Sometimes a devoted follower of Cthulhu will receive a blessing from the god. This has been known to happen to the various cults that serve It. The blessing will take after the qualities of Cthulhu, and will be fierce and abnormal. This Child is extremely dangerous, and is recommended to return the Child to Cthulhu in the early part of June. By doing so, the mother of the Child will be recognized as a shrine maiden, and will fix her attention upon the Gate, and will perform the necessary rites.
The Terrible Tale of the Rainbow Trout Behind this camp site is a certain village. Because of urbanization, the area was losing people rapidly. Making things worse was the lack of industry. The bosses of the village thought about what they could do to create jobs - and came up with the idea of cultivating rainbow trout. After some initial difficulties, they opened up a cultivation center. The reason you can catch so many of these fish is the cultivation pond leaked into this river. But to be frank, I don't think you should eat them. This is just between you and me, but after some of the fish got out, one of the guys running the center was found dead. I think someone needed to take responsibility for what went wrong, if you catch my drift. What's worse is how his body was only bones when they found it. I don't know why, but I wonder if they used his flesh to feed the fish in these waters. |
RUMORS CONCERNING GREENWOOD TREATMENT FACILITY Greenwood Treatment Facility is in a town with the same name. It provides mental care. During the 1920s there was a report of someone carrying out human experiments using the patients. No fewer than five people were cruelly used in these experiments, and they didn't even look human in the end. It is now unknown where the town of Greenwood exists, or if it does indeed exist. Perhaps the entire thing is an urban legend born of prejudice concerning mental treatment. |
To the wonderful people gathered at R'lyeh Company, I give you this for All Saint's Day. A gift full of love that transcends time itself. |
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