A useful online bar floormap generator is at http://tinyurl.com/randombarmaker At some point during a modern game, players will go bar-hopping. Here is a random selection of snacks, drinks, and features of bar, which is handy if you are drawing a total blank. Assume any good-sized bar has local beers and 1D7 foreign ones (possible ones include Asahi, Kirin, Sapporo, Burgen Brau, Labatt's, Guiness, and Corona). Roll 1D8 to determine if the place sells microbrews: on 1-4, it does. Roll several times to determine what drinks the bartender can make (not just what he knows how to make, but what he has the ingredients for on hand). Chain places will have consistent selections at every franchise store. As usual, you can roll D66 with two 6-siders, one die is the tens column and the other is the ones column. Snack Selection (Roll D66) 11-15 Chips 16-24 Fries 25-33 Pretzels 34-41 Peanuts (roll 1D6: 1-3 unshelled, 4-6 shelled) 42 Roll 1D6: 1-4 roll again on the Snack Selection table, 5-6 buffalo wings or yakitori 43-45 Popcorn (perhaps covered by some kind of special topping) 46-52 Tater tots 53-55 Roasted almonds 61-62 Crackers with cheese spread 62-63 Chex mix 64-65 Cheese quesadillas 66 Roll 1D6: 1-2 Wasabi-covered nuts or peas, 3 pumpkin seeds covered in paprika and cayenne pepper, 4 five-spice peanuts, 5-6 bread and butter Drink Selection (Roll D66 several times) 11-13 Margarita (tequila, cointreau, lemon juice) 14-15 Bloody Mary (vodka, tomato juice, spirits, fruit) 16-22 Spirit Sour (spirit, lemon juice, syrup de gomme) 23-24 Pina Colada (rum, malibu, coconut cream, pineapple juice) 25-26 Sea Breeze (vodka, cranberry juice, grapefruit juice) 31-32 Side Car (cognac, cointreau, lemon juice) 33-34 Long Island Iced Tea (gin, vodka, rum, cointreau, sweet&sour syrup, and Coke) 35-36 Electric Lemonade (vodka, blue curacao, lemon juice, syrup de gomme, lemonade) 41-42 Daiquiri (rum, lime juice, syrup de gomme) 43-44 Kahlua milk (kahlua, milk, ice) 45-46 Mudslide (vodka, kahlua, bailey's, vanilla ice cream) 51-52 Grasshopper (creme de menthe, cocoa liquer, cream) 53-54 Dry Martini (gin/vodka/tequila, vermouth, olive/lemon twist) 55-56 Paradise Martini (strawberries, coconut cream, syrup de gomme, vodka) 61-62 B-52 (kaluha, bailey's, grand mariner) 63 E.T. (midori, bailey's, vodka) 64 Kamikaze (vodka, cointreau, lime juice) 65 Mambo King (champagne, raspberry vodka, syrup de gomme) 66 Fraize Royale (champagne, strawberry puree, strawberry liqeur) Features of the Bar (Roll D66) 11-12 Novelty items are being used as salt shakers, etc. 13-14 Some of the crowd are wary and will look over the PCs when they enter. 15 There's a weird-looking quiet man at one table. No one is sitting next to him. 16-21 There's a karaoke deck at one corner of the bar. Roll 1D6: 1-3 it's broken, 4-6 it's still useable). 22-23 There's a jukebox in the bar. Roll 1D6: 1-3 it's broken, 4-6 it's still useable. 24-25 On a roll of 1-2 on 1D6, a patron will drink too much and share too much personal information. 26-31 On a roll of 1 on 1D6, one very drunk patron is interested in a PC. Roll 1D6: 1-3 he wants to fight, 4-5 he wants to make love, 6 he wants to borrow money. 33-36 The floorboards creak as the PCs walk on them. 41-42 A pickpocket will target one PC. Roll randomly to determine the lucky guy. 43-44 The bar is expensive. All drink prices are x 1.5 45-46 This is a cop bar. People who aren't cops are not exactly welcomed. 51-52 Roll Alertness to notice people playing a game of poker in the back. 53-54 The owner of the bar is (Roll 1D6) 1-3 Friendly, 4-6 Reserved 55 If one of the PCs has Fat or Obese as a Flaw, his chair will break at some point in the evening. 56 The bar has a secret room where the owner lives. It isn't zoned Residential, so this is technically against the law. 61-63 The bar has some special theme. Roll 1D6: 1 Gangster, 2 Horror, 3 Fantasy Medieval, 4 Pirate, 5-6 Sports) 64-65 The bar has some special theme. Roll 1D6: 1-2 Old West, 3 Space, 4-6 Cyber. The Cyber bar may have hackers and Superscientists). 66 Roll 1D6: 1 Two people are using this place for a secret rendezvous. 2 The bar is a front for illegal business or a way to launder money. 3-6 At some point a waitress or waiter will drop the food he or she is carrying. Luck rolls all around to avoid the flying food or drinks.